09-21-2017, 01:18 PM | #51 | |
Join Date: Jun 2013
|
Re: The guide to throat slitting (or sentry removal, for the gentlemen)
Quote:
__________________
GURPS Overhaul |
|
09-21-2017, 01:37 PM | #52 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: The guide to throat slitting (or sentry removal, for the gentlemen)
In the US the job is pretty clearly defined whatever you call it, and is pretty much the one thing (well 11 things) every serviceman is supposed to know:
http://www.military.com/join-armed-f...al-orders.html Note that "I will not be garroted" isn't on there. |
09-21-2017, 02:13 PM | #53 |
Join Date: Feb 2005
Location: Berkeley, CA
|
Re: The guide to throat slitting (or sentry removal, for the gentlemen)
Though it's an indirect requirement, unless you have the ability to perform the other 11 tasks after being garroted.
|
09-21-2017, 06:17 PM | #54 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: The guide to throat slitting (or sentry removal, for the gentlemen)
My point is that it supports what you are saying. The duty of a sentry/guard/firewatch/whatever is primarily sensory. Nobody is expected to repel an assault by himself.
|
09-21-2017, 07:15 PM | #55 | |
Join Date: Jun 2013
|
Re: The guide to throat slitting (or sentry removal, for the gentlemen)
Quote:
Set, does my Draw Cut suggestion look like something you'd want to use for the whole throat-slitting bit?
__________________
GURPS Overhaul |
|
09-21-2017, 07:58 PM | #56 |
Join Date: Jul 2014
Location: New Zealand.
|
Re: The guide to throat slitting (or sentry removal, for the gentlemen)
Just from my experience with animals I would say starting with a thrust is the most effective way to do it. YMMV however but starting the cut with the blade against the inside of the spine means you definately cut all the vital bits and there is less chance of the blade skipping off and hard objects in the way, like armour. Also you are not cutting towards yourself with a knife while restraining a struggling target.
__________________
Waiting for inspiration to strike...... And spending too much time thinking about farming for RPGs Contributor to Citadel at Nordvörn Last edited by (E); 09-21-2017 at 08:06 PM. |
09-21-2017, 10:20 PM | #57 | |
Join Date: Sep 2017
|
Re: The guide to throat slitting (or sentry removal, for the gentlemen)
Quote:
Does the first hit deal any damage? It's good that it has a default that's not so punishing. The way I've constructed the technique here means it's almost mandatory to have it trained, otherwise you'll suffer something like -10 on each hit.
__________________
. .Realistic Trademark Move using official rules to snuff out guards everywhere: The guide to throat slitting (or sentry removal, for the gentleman.) |
|
09-22-2017, 06:56 PM | #58 | |||
Join Date: Jun 2013
|
Re: The guide to throat slitting (or sentry removal, for the gentlemen)
Quote:
Quote:
Nope. If you want it to - either as a grapple (in which case the damage is mostly CP, although with a knife this can mean a bit of cutting damage) or as a thrust attack, like I mentioned above - you can do so by taking a further -6 (-3 for WM/TbaM) on the first attack, which also means you don't halve the hit location penalties. So, for stabbing someone in the neck and slitting their throat in one action, that's -13 for the first attack (-5 for Neck, -2 for Draw Cut, -6 for being an actual attack), -2 (just for Draw Cut) for the second. This is as opposed to the -5 (-3 for Neck, -2 for Draw Cut) for the first and -2 (just for Draw Cut) on the second you'd normally suffer for a Draw Cut that doesn't damage on the first strike. If you can afford to go All Out for the attack, I'd suggest Double, which gives a +6 to each roll (so -7/+4 for stab-n-slice, +1/+4 otherwise). Quote:
__________________
GURPS Overhaul |
|||
09-22-2017, 08:36 PM | #59 |
Join Date: Aug 2005
Location: Portland, Oregon
|
Re: The guide to throat slitting (or sentry removal, for the gentlemen)
I should think the first priority would be to disrupt the vocal organs and the next to incapacitate him. Once you know that and have about as basic a knowledge of anatomy as a typical raider has you have an idea what to do. The chief part of the project is getting up to him in the first place not striking the blow. It is not a contest of martial arts technique in the normally thought of sense.
__________________
"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
09-28-2017, 09:14 PM | #60 | ||
Join Date: Jun 2013
|
Re: The guide to throat slitting (or sentry removal, for the gentlemen)
Quote:
Quote:
Against a foe without neck armor, provided you're willing to use my Draw Cut houserule, the way you'd do it with TG would probably be a Telegraphic All Out (Determined) Knife Grapple to the Neck (net +5) to establish the grapple. For those with higher skill, (Strong) would be a good option, and even failing that Extra Effort (Mighty Blows) wouldn't be entirely out of place. With Trained ST 13, 1d+1 averages 4.5, but using Strong or Mighty Blows boosts that to 2d-1 and an average of 6. That's going to result in an average of 6 points of cutting injury (you deal 1/2 of the CP inflicted in damage, and cutting damage to the neck has a x2 multiplier) - against an average person, the character inflicts a Major Wound on average just from establishing the grapple, and even against an above-average foe he's not far off. Following this is an All Out (Strong) Draw Cut the following round (foe is almost certainly Mentally Stunned, and thus can't act), at a net +4 to hit and dealing somewhere around 1d+1 damage (for Striking ST 11 or 12 and a Good knife; higher ST and/or a better weapon means more damage), for an average of 9 Injury. If he's confident in his grappling skills, I'd allow him to burn CP to boost damage, which can get nasty quickly (1 CP traded in for 1 damage and thus 2 injury). In theory the character could instead trade some CP for the throat slit to target the veins/arteries instead of just the Neck!
__________________
GURPS Overhaul |
||
Tags |
fairbairn, hit location, neck, sentry removal |
|
|