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#1 |
Join Date: Apr 2010
Location: Fallen Column?
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I'm looking through both the GURPS DF and the DFRPG books, and a fair number of creatures have MR at +4. This seems to mean that no matter how strong the caster's effective skill, the target will whiff the majority of spells cast on it.
Is there any way to bring down the MR of a target discussed in any of the books? I'm happy to houserule my own arcane time-consuming workarounds, but just wanted to check with the hivemind first. As an aside, D&D had a (perhaps somewhat counterintuitive) method where a magical spell could lower a target's MR. |
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#2 |
Join Date: Feb 2016
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No, that is really the point of MR, it is one of the reasons why magic is relatively cheap.
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#3 |
Join Date: Feb 2005
Location: Berkeley, CA
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There aren't any practical methods of doing so (Shapeshift Others will remove racial MR, Great Wish can remove any sort of MR, but I wouldn't call either one a useful option).
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#4 |
Join Date: Dec 2007
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How do you figure that? While I've never played DF as I understand it 250 point characters are standard. That's a lot of CP to spend on your wizards so any thrown spell you are seriously relying on for offense really should be upwards of 20.
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#5 |
Join Date: Nov 2008
Location: Yukon, OK
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A magical method of reducing MR would have to go against it.
Game wise it just means some monsters require some different tactics and maybe special equipment to deal with.
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#6 |
Join Date: Aug 2004
Location: Saskatoon, SK
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My wizard has a base spell skill of 20, accessible as a starting DF wizard. He can break MR 4 just fine.
Also, missile spells, particularly combined with Great Haste.
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#7 | |
Join Date: Aug 2004
Location: Wellington, NZ
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That suggests that if MR-4 is fairly common in a DF game, skill-20 with their favourite offensive spells (if they're resisted) is a starting skill level, not a good level.
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#8 | |
Join Date: Aug 2004
Location: Saskatoon, SK
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For the latter, I'll cast Might, Grace, or Great Haste on one of the meat shield melee machines. Generally more efficient. There are a lot of ways to contribute without direct damage. Also, Blink Other, Command for helping their defense. Bottom line, if you can't break their MR, find another spell to help with. I consider that a feature, not a bug.
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MiB 7704 Running: DF RPG/Steampunk Playing: DF RPG Wytchworld (homebrew fighting the armies of the Ice Queen) |
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#9 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Actually looking at DF:M
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#10 |
Join Date: Apr 2018
Location: Trondheim, Norway
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You could build an Affliction with Negated Advantage.
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Tags |
reducing magic resistance |
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