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#11 |
Join Date: Apr 2013
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The first nine sessions of Peter's Felltower campaign (see under https://dungeonfantastic.blogspot.co...-campaign.html) were in the KotB Caves of Chaos.
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#12 | |
Join Date: Jul 2020
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I really want to thank everyone BTW, I don't think their has been a single post that has not had something helpful to say. |
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#13 | |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links. Please, provide more then just a title and a page number. |
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#14 | |
Join Date: Jan 2006
Location: London, UK
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We had to re-run it with 9+ Characters instead of original 5 to have solid Attack/Defense line up , that wouldn't crumple as soon as a Warrior type was incapacitated . As mentioned the Humanoid's caves were further away in our campaign , but only about a 6 hour marches distance . There were other more powerful elements in play for the Keep's organization to focus on over the 'nuisance factor' involved .
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Five Gauss Guns on a Camper !!! The Resident Brit . Last edited by Racer; 01-15-2021 at 12:12 AM. |
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#15 |
Join Date: Jul 2013
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#16 | ||
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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The issue though is that as the D&D to GURPS page points out there is no real way to compare D&D class-level to GURPS points. Heck, you could argue a Average (25-50 points) GURPS wizard with only Magery 0 can do more then a even a 6th level 5e Wizard.
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Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links. Please, provide more then just a title and a page number. |
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#17 |
Join Date: Jul 2020
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#18 |
Join Date: Jul 2013
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The same sort of advice that you asked for from others, and perhaps a word or two on how it worked out in your game.
What point level did you start at, and how did it go? Were there a lot of player casualties? None? How did you handle the magic system? Were there mages carrying around 6d (or more) fireballs? If so, how did it affect the game? |
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#19 | |
Join Date: Jul 2020
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I am doing a ton of work on this setting all the time, I have half a mind to a good bit of it typed up into a book, and maybe a short series of gazetteers and try to pitch it to Steve Jackson as a third party product. So doing a campaign diary might be good practice. |
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#20 |
Join Date: Dec 2018
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If you're interested I statted up Humanoids for a DFRPG conversion of B2. The players in my game were running tuned down 150 point templates. You can find the forum thread here: http://forums.sjgames.com/showthread.php?t=161346. B2 is such a good module always happy to hear other people are running it.
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