08-10-2020, 02:00 PM | #21 | |
Join Date: Mar 2016
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Re: [Magic] New IQ/A Spells
Quote:
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08-10-2020, 02:04 PM | #22 |
Join Date: Dec 2013
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Re: [Magic] New IQ/A Spells
Ritual Path Magic is also a system that has a number of balancing factors.
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08-10-2020, 02:05 PM | #23 |
Join Date: Mar 2016
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Re: [Magic] New IQ/A Spells
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08-10-2020, 02:08 PM | #24 |
Join Date: Dec 2013
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Re: [Magic] New IQ/A Spells
We are talking about balancing a heart-ripper spell. You brought up Ritual Path Magic as an example of a VH skill that has a lot more utility than a heart-ripper spell. I pointed out that Ritual Path Magic has a number of balancing factors.
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08-10-2020, 02:15 PM | #25 |
Join Date: Mar 2016
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Re: [Magic] New IQ/A Spells
Here's one I just thought of
Anxiety (A) College: Mind Control Subject who fails to resist feels a vague sense of unease. No specific game effects, but it can motivate actions, depending on the circumstances and the personality of the subject. Might occasionally cause minor penalties, similar to Ache. Duration: 1 minute Cost: 1. Same cost to maintain. |
08-10-2020, 02:17 PM | #26 |
Join Date: Mar 2016
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Re: [Magic] New IQ/A Spells
Thaumatomancy is from The Least of Spells. It answers "one question the Thaumatology skill could answer about existing magic". I haven't said anything about RPM in this thread, I really don't understand at it all and have never used it.
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08-10-2020, 02:20 PM | #27 | |
Join Date: Dec 2013
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Re: [Magic] New IQ/A Spells
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In this case, all Thaumatomancy does is let you use the Thaumatology knowledge skill as an A instead of VH skill by spending FP. Edit: So, to carry the analogy, ripping out an unconscious victims' heart is more potent, because, as noted: 1) Unconscious people wake up and struggle; the original spell ignores that. 2) The original spell provides a potent spell component on a successful roll. 3) The original spell is very quick to cast; 1 second for the spell, as opposed to 10 minutes for surgery. 4) The original spell does not require surgical tools. Last edited by Say, it isn't that bad!; 08-10-2020 at 02:23 PM. |
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08-10-2020, 02:59 PM | #28 | |
Join Date: Jun 2010
Location: Hmm, looks like Earth, circa CE 2020+
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Re: [Magic] New IQ/A Spells
Quote:
The other issue is game balance. In a short story/novel/TV series/movie, the author can simply decide "this character will never do that." But when those characters are played by players with their own ideas.... Frankly, even without enchantments, letting anyone cast spells could be a campaign breaker; it depends on the campaign. Some of the campaigns I've run/played in could be ruined by anyone casting spells; others could be significantly more fun. But again, as in all things it's the GM's call.
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Kerry Thornley: Dwarf Planet Eris, Discordianism, and The John F. Kennedy Assassination Without Thornley, there would never have been the Steve Jackson Games edition of Principia Discordia Top 12 Clues You're a Role-Playing Old-Timer My humorous (I hope) article that also promotes SJGames/GURPS GURPS Fantasy Folk: Elves My first GURPS supplement |
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08-10-2020, 03:04 PM | #29 |
Join Date: Nov 2014
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Re: [Magic] New IQ/A Spells
My ideas on a couple Trivial Technological college spells-
Borrow Charge/TL (A) Caster, who is touching two one-handed, battery-powered devices, may use one device but have it drain the battery of the other. The maximum amount of power that can be borrowed from the second device is 360 watt-seconds, or 1/1000 of 1 energy if using the standard power to energy conversion. Duration: 1 minute. Cost: 1. Cannot be maintained. Mainly useful to allow someone to use their own smart phone once theirs dies, but only if they would otherwise have access to a second one. Restrictions on total power and the spell not being maintainable should help curb any shenanigans. Probably useful for other devices too. Quick Lookup/TL (A) Caster, who must be touching a wired network connection or be in an area with wireless connectivity, may say one term, either a word or short phrase. This spell returns a relevant tidbit of information that can be found quickly on the network. Examples include the name of a file that includes the term, the title of the first search result of that term, or the first sentence of an article about that term. Duration: Instantaneous. Cost: 1. Cannot be maintained. Time to Cast: 5 seconds. It returns the title of the first Google result or the first sentence of the Wikipedia article, but trying (and failing) to write in the GURPS Magic style is fun. Works on any network- hence it can return filenames or similar, since the Internet doesn't seem like it should be unique when it comes to magic. |
08-10-2020, 03:56 PM | #30 |
Join Date: Feb 2016
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Re: [Magic] New IQ/A Spells
Here is an example of a minor yet useful Making and Breaking Spell/Technology Spell.
Create Loose Change (A) Time to Cast: 1 minute Duration: Permanent Cost: 1 per 0.1% of the starting wealth in currency (minimum 5 energy) Also known as Create Small Bills, it allows casters to permanently create a small amount of currency from an equivalent weight in similar materials (metal for metallic coins, organic matter for paper money, etc.). Considering that the typical TL3 mage is only able to create the $6 per hour of currency, it is more useful for emergency money than for creating great fortunes. At TL8+, it can create a gift card with a small amount of money on it out of plastic. Last edited by AlexanderHowl; 08-10-2020 at 04:05 PM. |
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