09-03-2010, 04:49 PM | #1 |
Join Date: Jul 2009
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DF Treasure Tables question
Does DF8 offer any way to scale the treasure, so that, say, the randomly-rolled treasure in an orc den is less valuable than the randomly-rolled treasure in a dragon cave?
I've been skimming through the pdf looking for some rule or tweak that would do that, but I haven't seen evidence of anything. It seems like kind of an important thing to be missing. EDIT: Also, when you add embellishments, it normally multiplies the base cost, but not enchantments. How does this work with scrolls, where the entire cost represents the enchantment? Last edited by Ejidoth; 09-03-2010 at 05:12 PM. |
09-03-2010, 07:11 PM | #2 | ||
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Re: DF Treasure Tables question
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Having said that, if you'd like to apply embellishments (say, a scroll with shiny brass studs and red silk tassels), I'd come up with a reasonable price for a blank scroll (say, $20), figure out the cost of the embellishments, and add that cost to the cost of the fully-enchanted scroll.
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09-03-2010, 07:31 PM | #3 |
Join Date: Jul 2009
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Re: DF Treasure Tables question
Thanks!
I did think of that solution (keep adding treasure until reaching a certain $ value), I just wondered if there were any special tricks to vary treasure value. It's not as big a deal in DF as it would be in D&D, since the latter's so much more focused on equipment-scales-with-level than DF ever needs to be. |
09-04-2010, 03:43 AM | #4 |
Join Date: Oct 2009
Location: The Netherlands
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Re: DF Treasure Tables question
Speaking of scaling, how do you handle embellishments on particularly cheap or expensive treasure? If I have, say, a $1 ceramic bowl, and make it gilded, it's $20. Should I say it's actually plated with a less valuable metal?
Similarly, how do I handle 'cheap' embellishments on an expensive golden crown? They can still add thousands of dollars to the crown's value, so should the material of the cheap fringe just be cheap relative to the material of the crown itself? |
09-04-2010, 05:21 AM | #5 |
Join Date: Mar 2006
Location: Lyon, France
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Re: DF Treasure Tables question
Ejidoth has lighted on a significant gap in Dungeon Fantasy. We have no scaled way of upgrading. none of the books give any indication of how to maintain balance between the party and the monsters.
At what point is it suitable to give out a An enchanted DB+2 Shield? How much cash should a GM give starting PCs after a major battle? In D&D all such questions were standardised. But without levels for PCs, monsters and dungeons we can't begin to estimate appropriate amounts of treasure. In my campaign each PC has around 80,000 dollars worth of gear at 450 character points. I let them buy more or less anything they wanted out of the books. They all have fitted Elven mail with DR+1 and DB+2 and all the fighters have penetrating weapons. Does that sound like too much? Too little?
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09-04-2010, 05:49 AM | #6 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: DF Treasure Tables question
That's where the whole - no levels isn't a bug it's a feature - thing comes in. 450 point characters can mean a lot of different things. As long as you scale the encounters so that they are fun, it's an appropriate level of equipment.
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09-04-2010, 09:54 AM | #7 | ||
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Re: DF Treasure Tables question
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Low Tech, not surprisingly, will have a suggestion for handling such things more realistically. It's similar to what I described for the scroll. Start with a base price more reflective of the cost of essential workmanship rather than the unusual properties of the item, figure out the price of the embellishment based on that base price, and apply to the item separately from the cost of the materials. So if you've got a lightly decorated gold crown, start with the price of, say, a bronze crown, figure out the cost of those embellishments based on the bronze crown cost, and add that to the base cost of the gold crown.
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09-05-2010, 03:02 AM | #8 |
Join Date: Feb 2007
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Re: DF Treasure Tables question
DF Treasure Tables is extremely useful. You just don't use it the way you used to use the Treasure Tables in your AD&D DMG.
The Treasure Tables in the DMG were a system for telling you how to place treausure from a list of treasures - kill a Dell Dragon, roll three times on table H and once on P, N and Z. DF Treasure Tables randomly invents treasure for you (in much greater variety than the DMG ever did), and also doubles as a treasure-designing system. I have used it most in this second way. For a loot-based genre like DF, a book like Treasure Tables is invaluable.
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