11-17-2012, 04:16 PM | #91 | |
Banned
Join Date: Mar 2005
Location: Athens, GA
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Re: Beyond Yttarria [Banestorm]
Quote:
I also don't think that the lack of written language would prevent magitech from developing. There is nothing literary about GURPS magic in the RAW. In fact, said society might develop means of magically recording spoken language before they invent any kind of script. I can certainly see that with the Inca, for example. I'm going to go back and read Banestorm again. Maybe I could push Ubantu into that mold. It would involve a lot more fiat, but perhaps it wouldn't be that bad. |
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11-17-2012, 04:17 PM | #92 |
Join Date: Dec 2007
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Re: Beyond Yttarria [Banestorm]
There are, incidentally a lot of ways to explain the failure to develop a magitech society in a given timeframe, not least of which is: "People are scared of magic because magic summons demons!" That won't keep people away from magic entirely. It's just too useful. But it will keep people from treating it as a casual solution for mundane problems.
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11-17-2012, 04:25 PM | #93 | |
Join Date: Mar 2011
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Re: Beyond Yttarria [Banestorm]
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11-17-2012, 04:31 PM | #94 |
Banned
Join Date: Mar 2005
Location: Athens, GA
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Re: Beyond Yttarria [Banestorm]
From what I can tell about TL2 and below non-Western civilizations, everyone uses magic all the time. *Everyone* casts spells. The concept of technology-not-magic simply does not exist. Magic is how things are done. They are afraid of witchcraft, of course, but that's why they have witch doctors, who use magic.Encoding superstitions into rituals is just part of the way the human mind works. The way to keep magic down is to limit Magery and define how magic works so that it just can't be used that way. *That's* your primal fiat. But from reading about Bantu cultures and the research I did, it just didn't fit. I chose to give everyone in Ubantu Magery/Power Investiture 0 (actually, it comes from your ancestors and only works so long as you follow cultural taboos). Maybe that would be the thing to change...
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11-17-2012, 07:14 PM | #95 |
Join Date: Mar 2008
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Re: Beyond Yttarria [Banestorm]
That could be what slows progress. The dead are conservative so magic can change society only slowly. Try to change it faster and the magic stops working.
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11-17-2012, 07:19 PM | #96 |
Join Date: Aug 2004
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Re: Beyond Yttarria [Banestorm]
Eh. Instead of pushing Ubantu into that mold, I'd rather see something designed with that mold in mind from the outset. That's part of why I've been advocating for more nonhuman cultures: not only should Gabrook have more than just arid lands, it should also have more than just Eurocentric goblins. I could see a continent on Yrth populated largely by goblins who are more like African natives than Europeans (without being either; goblins aren't just green-skinned humans, so their psychology will reflect that, too).
Last edited by dataweaver; 11-17-2012 at 07:25 PM. |
11-17-2012, 07:51 PM | #97 |
Banned
Join Date: Mar 2005
Location: Athens, GA
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Re: Beyond Yttarria [Banestorm]
Curiously, you hit on a central theme in the history of Ubantu. For the first few hundred years, it was a dictatorship of the dead. Then one of the emperors, the Witchking, rebelled against that and caused a huge civil war. The Witchking had good intentions, but witchcraft in this setting is inherently evil. He lost the war, but after that, the ancestors stepped back. One day I'd really like to write that up as a novel.
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11-18-2012, 02:38 AM | #98 |
Join Date: Apr 2005
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Re: Beyond Yttarria [Banestorm]
Yes. Restoration or Remove Curse.
I'd also allow Dispel Magic to work, and Non Mana Zones would certainly suspend its effects, if not neutralize them. The price for the "any item" standard magic item is a bit high given its effects, so if you wanted cheap and easy magic birth control, just reduce the cost for magic Strike Barren jewelry to 50-100 energy. |
11-18-2012, 03:41 AM | #99 |
Join Date: Oct 2004
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Re: Beyond Yttarria [Banestorm]
Why an item ? An item can get lost or damaged. Just get the spell cast once, and reverse it when you want to have a child. At 5 energy a mage can cast it once per hour without problems, so it shouldn´t cost more than 10 or 20 $. Very cheap for a permanent, totally safe and reliably reversible contraceptive. I can easily imagine societies where all children get it before they hit puberty.
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11-19-2012, 06:18 AM | #100 |
Join Date: Jul 2007
Location: West Virginia
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Re: Beyond Yttarria [Banestorm]
Botched post, nothing here.
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