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Old 11-27-2011, 10:12 PM   #31
lexington
 
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Default Re: [IW] High-Tech/Ultra-Tech firearms for a Yrth's warrior

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Originally Posted by Kale View Post
A G3A3 battle rifle chambered for 7.62 NATO with 50 round drum is appealing. (HT p117) Decent ammo capacity, and 6d+2 per bullet with full auto (RoF10) capability! Add APHC ammo to get 6d+2(2). Not as concealable as a shotgun but it can shred an unarmored vehicle in short order. (bulk 5 or 6) With APHC it can probably shred a lightly armored vehicle as well. The 50 round drum also makes it serviceable for suppressing fire, at least for a few rounds. Finally, for maximum rock-and-roll mix some tracer rounds into the ammo load for incendiary effects.
If your funds are unlimited you can buy APDS in 7.62 for even sillier damage and range. 8d+2(2) and 1275.
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Old 11-28-2011, 10:25 PM   #32
Kale
 
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Default Re: [IW] High-Tech/Ultra-Tech firearms for a Yrth's warrior

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Originally Posted by lexington View Post
If your funds are unlimited you can buy APDS in 7.62 for even sillier damage and range. 8d+2(2) and 1275.
Hey, is the character strong enough to duel wield G3A3s? That would be even more awesome.
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Old 12-02-2011, 04:27 PM   #33
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Default Re: [IW] High-Tech/Ultra-Tech firearms for a Yrth's warrior

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Originally Posted by lexington View Post
If your funds are unlimited you can buy APDS in 7.62 for even sillier damage and range. 8d+2(2) and 1275.
The gun he's using at this moment does more than that: 6dx2 (2) pi+ damage, with RoF 10 and Recoil 4.

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Originally Posted by Kale View Post
Hey, is the character strong enough to duel wield G3A3s? That would be even more awesome.
ST 19+ Arm ST 2 (and raising up!). Is that enough?

By the way, the character has two styles: An armed style, Sword-and-Shield Fighting (GURPS Martial Arts, p. 199-200), learned on Yrth as a soldier and; a firearm style, Double Trouble (GURPS Gun-Fu, p. 31-32)

The case is that he doesn't use a shield, neither two guns. Instead, he uses a sword in one hand and a gun in the other hand. With this two different styles, he kind of made his own style.

Besides Suppresion Fire (dual-wielding guns gives you double RoF for this), is there any reason to use two guns once you have Gunslinger Advantage?

Last edited by Carlos; 12-02-2011 at 05:13 PM.
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Old 12-05-2011, 11:50 AM   #34
Kale
 
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Default Re: [IW] High-Tech/Ultra-Tech firearms for a Yrth's warrior

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ST 19+ Arm ST 2 (and raising up!). Is that enough?
Yes; basically you need weapon ST +5 to one hand it.

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Originally Posted by Carlos View Post
Besides Suppresion Fire (dual-wielding guns gives you double RoF for this), is there any reason to use two guns once you have Gunslinger Advantage?
Twice the guns is twice the shots per turn and twice the ammo before you have to worry about reloading. A player in one of my games is a gunslinger with dual pistols and he rarely has to reload before the fight is over. (effective RoF 6, 36 shots total - good for six rounds of combat and he never misses). With 50 rounds in each G3 (using drum mag) you'd have 100 rounds at RoF 20, so good for five rounds of continual fire. Also if a gun is shot out of your hand or jams or is otherwise put out of action you still have the other one. You can also suppress with one gun using up all its ammo over a few turns while still having the second gun fully loaded and ready to go when the bad guys think you've run dry...
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