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09-10-2014, 06:54 AM | #1 |
Join Date: Feb 2006
Location: St-Basile-Le-Grand, Qc
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Realistic Invention Rule
Just to be sure I understand the Invention rules because It's look nearly impossible to use it in realistic campaign.
Being a above-average engineering building a motor with Mechanics/14 Not being in an "adventure context" (no zombies run after him) he can have a +4 for his skill. He can build Complexe device with the effective skill skill at 18. The Complexe device have a modifier of -14 (!!) The device already exist but he didn't have a model with him, +2 The Engineerign give a good description, GM giving him +2 The engineering must make a roll under 8 (mechanics 14 +4 -14 +2 +2) for the concept roll. He have two assistants (Mechanics/12) for a effective Skill level of Mechanics 16 It's a complexe device, -14 The device already exist, +2 They have good equipments (a shop or a BIG laboratory) for building the device, giving +2) Good description +2 The Assistants possess Skill level at 8 (12 +4 -14 +2 +2 +2). No help here, they don't have 20+ (how could it be possible????) The Engineering must make a roll under 11 again for the prototype. Am I right? I use only the Basic here with Skill definition in Basic p. 112 "Expert at 14, Ordinary Folk at 9-11", having good assistants at level 12. It's look hard, nearly impossible, in a realistic game where Basic skill at 17 is REALLY uncommon. |
09-10-2014, 07:07 AM | #2 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Realistic Invention Rule
Sounds good to me, new inventions are not made very often after all.
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09-10-2014, 07:18 AM | #3 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Realistic Invention Rule
Yeah, if you want to make something as complex as a modern motor - probably. A modern motor is a very intricate piece of machinery made up of many separate parts. Figuring out how to build one from scratch isn't easy.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
09-10-2014, 07:33 AM | #4 | |
Join Date: Mar 2010
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Re: Realistic Invention Rule
Quote:
If anything, I'd say the invention rules are unrealistic in that they make it too easy. |
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09-10-2014, 09:35 AM | #5 | |
Join Date: Aug 2007
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Re: Realistic Invention Rule
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09-10-2014, 10:02 AM | #6 |
Join Date: Aug 2007
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Re: Realistic Invention Rule
Their engines weren't Complex either. Still probably involved skills higher than 14 and a good bit of Luck too.
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Fred Brackin |
09-10-2014, 10:46 AM | #7 |
Join Date: Jun 2013
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Re: Realistic Invention Rule
Yeah, the difficulty of realistic invention is probably in a good place. I have questions about the expense, but the difficulty seems right.
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09-10-2014, 11:41 AM | #8 | |
Join Date: Feb 2006
Location: St-Basile-Le-Grand, Qc
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Re: Realistic Invention Rule
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If the motor cost 100 000$ (yea, it's a complexe motor), the initial cost should be 350 000$ and if you fail, it cost you 100 000$ each time for making the prototype. Did I understand right? |
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09-13-2014, 03:39 PM | #9 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Realistic Invention Rule
Quote:
Design a device that does X is one thing. Design a device that does X well and reliably is quie another thing. |
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09-10-2014, 12:34 PM | #10 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Realistic Invention Rule
Quote:
So, yeah, no massive amounts of research applied here... ;) |
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Tags |
invention, inventions |
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