08-28-2017, 10:23 AM | #1 |
Join Date: Aug 2004
Location: Edmonton, AB
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[DFRPG] The Scholar, Revised Again
Scholar
Attributes: ST 10 [0]; DX 12 [40]; IQ 16 [120]; HT 12 [20]. Secondary Characteristics: Dmg 1d-2/1d; BL 20 lbs; HP 10 [0]; Will 15 [-5]; Per 15 [-5]; FP 12 [0]; Basic Speed 6.00 [0]; Basic Move 6 [0]. Advantages: Eidetic Memory [5]; Intuition [15]; and Scholarly Improvisation 1 [30]. A further 30 points chosen from among the following: ST +1 to +3 [10/level]Disadvantages: Curious (12) [-5] Another -10 points chosen from among the following: Curious (9) [-7] or (6) [-10] A further -25 points chosen from among the following: Absent-Mindedness [-15]Skills: One of these 12 point melee weapon packages: 1. Weapon and Shield: Any one of Broadsword-14 [8], Rapier-14 [8], Saber-14 [8], Shortsword-14 [8], Smallsword-14 [8], or Whip-14 [8], and also one of Cloak-13 [4], Shield-14 [4], or Shield (Buckler)-14 [4]. 2. Weapon: Any one of Broadsword-15 [12], Rapier-15 [12], Saber-15 [12], Shortsword-15 [12], Smallsword-15 [12], Staff-15 [12], or Whip-15 [12]. One of these ranged weapon skills. Crossbow-14 [4] All of these skills: Cartography-16 [2] Seven of these skills: Alchemy-13 [1]* Multiplied for self-control number; see Adventurers p. 55. Requires a specialty, see Adventurers p. 72. Take cost difference from required trait. Special Scholar Traits All these traits have the special prerequisite that they cannot be purchased by someone with Illiteracy. Book-learned Wisdom - 7 points per level By reading suitable manuals, you can temporarily learn IQ-, Will-, or Per-based skills. You can acquire spells and special skills if you have appropriate manuscripts, but you arent exempt from their prerequisites including Magery and other spells so mundane knowledge is usually more worthwhile. Each Book-Learned Wisdom level allows you to hold one piece of knowledge at a time, equivalent to one character point in that skill. To gain that knowledge, you must study a suitable work for two hours. A Speed-Reading roll halves study time, but the GM rolls in secret and any failure means your memory fails you the first time you try to use your newfound wisdom for an adventuring task! Given the time requirement, memorizing new abilities is typically done in camp. In light of the weight of books, it might even be best to prepare whatever you think youll need before you leave town! Still, there will be times when its sensible for the whole party to pause while you refresh your memory on obscure lore from a book in your pack. Higher Purpose (Seek Knowledge) - 5 points You are a zealous seeker of knowledge. This advantage gives +1 to any roll made to bargain for books, decipher runes, communicate with sphinxes, and so forth. Unlike a Holy Warrior's Higher Purpose, this has only a single level. Just like a Holy Warrior's Higher Purpose, however, you cannot back down from an opportunity to gain knowledge, or you lose the benefit of this advantage until you make amends. Jack-of-all-Trades - 10 points per level The breadth of your knowledge allows you an understanding of tasks which you haven't truly studied in any detail. When you roll at default for any skill that permits such a roll, add this advantage's level (maximum three) to your effective level! Scholarly Improvisation - 30 points per level This is similar to Wild Talent (Adventurers, p. 54), but the breadth of your knowledge allow you to transcend certain of that ability's limitations. Chiefly, you do not need to have Trained by a Master to use chi skills, Magery or Bardic Talent to use wizardly spells, Power Investiture for clerical spells, or Power Investiture (Druidic) for druidic ones. You can take as many levels of this advantage as you can afford. Last edited by Davies; 08-31-2017 at 01:00 PM. |
08-28-2017, 02:11 PM | #2 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [DFRPG] The Scholar, Revised
I don't think I would play a scholar without Book-Learned Wisdom, otherwise they are pretty ineffective delvers, IME.
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08-28-2017, 04:12 PM | #3 |
Join Date: Aug 2004
Location: Edmonton, AB
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Re: [DFRPG] The Scholar, Revised
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08-28-2017, 04:41 PM | #4 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [DFRPG] The Scholar, Revised
Quote:
The ability to duplicate a spell or skill once per day alone isn't really worth being unable to fight effectively. |
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08-28-2017, 04:57 PM | #5 | |
Join Date: Aug 2004
Location: Edmonton, AB
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Re: [DFRPG] The Scholar, Revised
Quote:
As to Hidden Lore, consider that since the character no longer needs to spend money on writings to support Book-learned Wisdom, they can spend quirk points to get many Hidden Lore skills. |
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08-28-2017, 05:17 PM | #6 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [DFRPG] The Scholar, Revised
Quote:
I know from when I played one, doing 1d-4 or whatever with a repeating crossbow is pretty non-contributory. Of course DFRPG doesn't even have repeating crossbows. Quote:
The problem with Wild Talent is that it makes you like a low level wizard in older versions of D&D (or the wizard in HeroQuest), once you pop your ability you are done, if that's the only effective thing you can do. Might as well go for a snack run for everybody else. |
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08-28-2017, 07:13 PM | #7 |
Join Date: Feb 2008
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Re: [DFRPG] The Scholar, Revised
Area Knowledge (Dungeon) is actually a thing? That seems pretty broad, unless there is one local mega dungeon, like Rappan Athuk.
It seems like Expert Skill (Dungeons) would be a better choice there. |
08-28-2017, 07:18 PM | #8 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [DFRPG] The Scholar, Revised
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08-28-2017, 08:16 PM | #9 |
Join Date: Aug 2004
Location: Edmonton, AB
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Re: [DFRPG] The Scholar, Revised
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08-28-2017, 08:22 PM | #10 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [DFRPG] The Scholar, Revised
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