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Old 08-28-2013, 10:37 AM   #1
Schilcote
 
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Default Spaceships: Getting rid of cabins

I have a spaceship (which I already designed in non-game-mechanic terms) that I'm trying to recreate in Spaceships terms. Problem is, it's a big honkin' cargo freighter, so it's SM+12... but it's only supposed to have 12 crew quarters (and those aren't even full, it's just got the players in it). Since the 'habitat' component contains 600 cabins, this is a bit of a problem.

Does anyone have a different way of representing crew quarters that doesn't conflict so much with the established design? I suppose I could fill it with minifacs, saying they represent a big workshop that isn't quite big enough to count as 1/6th of a hull section.
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Old 08-28-2013, 10:40 AM   #2
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Default Re: Spaceships: Getting rid of cabins

Not sure if it's RAW or not, but you can trade a cabin for 5 tons of steerage cargo - that is, it's pressurized and climate-controlled.
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Old 08-28-2013, 10:41 AM   #3
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Default Re: Spaceships: Getting rid of cabins

Convert unnecessary cabin space into extra storage space. The examples and such in the books aren't the universal law of every design ever.
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Old 08-28-2013, 10:46 AM   #4
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Default Re: Spaceships: Getting rid of cabins

Either use the remaining cabins for steerage, or expand upon the "smaller systems rule". Replace one of the SM+12 systems with 100 SM+8 systems. Make 2 of them habitats and 98 cargo bays, and you get 12 cabins and 4900 tons of upressurized cargo holds.

You can also replace some more of the SM+8 Cargo Holds with other utilities without using a full SM+12 system, so it's a very flexible design solution.
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Old 08-28-2013, 10:53 AM   #5
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Default Re: Spaceships: Getting rid of cabins

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Originally Posted by Irenaeus View Post
Either use the remaining cabins for steerage, or expand upon the "smaller systems rule". Replace one of the SM+12 systems with 100 SM+8 systems. Make 2 of them habitats and 98 cargo bays, and you get 12 cabins and 4900 tons of upressurized cargo holds.

You can also replace some more of the SM+8 Cargo Holds with other utilities without using a full SM+12 system, so it's a very flexible design solution.
Ooh, I like this.
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Old 08-28-2013, 11:11 AM   #6
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Default Re: Spaceships: Getting rid of cabins

Never has thinking inside the box been more elegant! :-)
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Old 08-28-2013, 11:13 AM   #7
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Default Re: Spaceships: Getting rid of cabins

Actually, it's more of a three-dimensional oval (is there a word for that?).
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Old 08-28-2013, 11:26 AM   #8
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Default Re: Spaceships: Getting rid of cabins

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Originally Posted by Schilcote View Post
Actually, it's more of a three-dimensional oval (is there a word for that?).
Ovoid. Or just egg (from which both oval and ovoid are derived, directly or not).
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Old 08-28-2013, 12:00 PM   #9
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Default Re: Spaceships: Getting rid of cabins

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Originally Posted by vicky_molokh View Post
Ovoid. Or just egg (from which both oval and ovoid are derived, directly or not).
Don't forget ellipsoid!
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Old 08-28-2013, 01:07 PM   #10
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Default Re: Spaceships: Getting rid of cabins

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Originally Posted by Humabout View Post
Don't forget ellipsoid!
That would be much more mathematically precise than an ovoid.

("An oval is an ellipse-shaped circle drawn inside a square of a 2:1 length/width ratio.")
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