08-28-2013, 10:37 AM | #1 |
Join Date: Jan 2011
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Spaceships: Getting rid of cabins
I have a spaceship (which I already designed in non-game-mechanic terms) that I'm trying to recreate in Spaceships terms. Problem is, it's a big honkin' cargo freighter, so it's SM+12... but it's only supposed to have 12 crew quarters (and those aren't even full, it's just got the players in it). Since the 'habitat' component contains 600 cabins, this is a bit of a problem.
Does anyone have a different way of representing crew quarters that doesn't conflict so much with the established design? I suppose I could fill it with minifacs, saying they represent a big workshop that isn't quite big enough to count as 1/6th of a hull section.
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08-28-2013, 10:40 AM | #2 |
Join Date: Aug 2008
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Re: Spaceships: Getting rid of cabins
Not sure if it's RAW or not, but you can trade a cabin for 5 tons of steerage cargo - that is, it's pressurized and climate-controlled.
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08-28-2013, 10:41 AM | #3 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Spaceships: Getting rid of cabins
Convert unnecessary cabin space into extra storage space. The examples and such in the books aren't the universal law of every design ever.
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08-28-2013, 10:46 AM | #4 |
Join Date: Mar 2008
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Re: Spaceships: Getting rid of cabins
Either use the remaining cabins for steerage, or expand upon the "smaller systems rule". Replace one of the SM+12 systems with 100 SM+8 systems. Make 2 of them habitats and 98 cargo bays, and you get 12 cabins and 4900 tons of upressurized cargo holds.
You can also replace some more of the SM+8 Cargo Holds with other utilities without using a full SM+12 system, so it's a very flexible design solution. |
08-28-2013, 10:53 AM | #5 | |
Join Date: Jan 2011
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Re: Spaceships: Getting rid of cabins
Quote:
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08-28-2013, 11:11 AM | #6 |
Join Date: Aug 2004
Location: A nice, warm rock with an excellent view of the Damned
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Re: Spaceships: Getting rid of cabins
Never has thinking inside the box been more elegant! :-)
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The Wrathchild |
08-28-2013, 11:13 AM | #7 |
Join Date: Jan 2011
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Re: Spaceships: Getting rid of cabins
Actually, it's more of a three-dimensional oval (is there a word for that?).
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"Son, I have seen some unbelievable things in my time, but I have never seen a Texan with a robotic chainsaw fist kill a gun-slinging dinosaur by punching it in the head." |
08-28-2013, 11:26 AM | #8 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Spaceships: Getting rid of cabins
Ovoid. Or just egg (from which both oval and ovoid are derived, directly or not).
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08-28-2013, 12:00 PM | #9 |
Join Date: Aug 2008
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Re: Spaceships: Getting rid of cabins
Don't forget ellipsoid!
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08-28-2013, 01:07 PM | #10 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Spaceships: Getting rid of cabins
That would be much more mathematically precise than an ovoid.
("An oval is an ellipse-shaped circle drawn inside a square of a 2:1 length/width ratio.") |
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