Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 01-11-2013, 01:11 PM   #1
Khannis
 
Khannis's Avatar
 
Join Date: Jan 2013
Default Blood Boiling

Hi! We're starting a new campaign, and I'm new to GURPS. The GM said we could purchase magical abilities for our PCs using the Powers rules and Innate Attacks, Afflictions, etc.

Long story short, I wanted an ability that's basically a Blood Boil spell" (involving a sacrificial component of my own blood), and I've came up with this:

Blood Boil (Burning 2d, Cyclic 1 x3 (+200%), Malediction (+100%), No Mundane Signature (+20%), Costs HP 4 (-40%))
T: (+280%) (38)

But there's a couple of problems and things that are not clear to me. First, will the target be able to act during the effect? Since his blood is boiling, I don't think this is "realistic", so should I link up secondary effects? Second, is the damage or cycles appropriate? Frankly I don't know in how much time boiling blood would kill an average person. Third, is No Signature a good choice for representing the fact that it's a soundless spell? My idea is that my character just extends his arms or something and voila, although obviously upon examination of the remains it might be clear what the COD was. And last but not least, how do I represent the limitation of only working on things with blood? That's even worth a limitation?
Khannis is offline   Reply With Quote
Old 01-11-2013, 01:19 PM   #2
Gold & Appel Inc
 
Join Date: Jul 2007
Location: One Mile Up
Default Re: Blood Boiling

Quote:
Originally Posted by Khannis View Post
Hi!
Hey.

Quote:
Originally Posted by Khannis View Post
We're starting a new campaign, and I'm new to GURPS.
Congratulations for choosing GURPS.

Quote:
Originally Posted by Khannis View Post
Blood Boil (Burning 2d, Cyclic 1 x3 (+200%), Malediction (+100%), No Mundane Signature (+20%), Costs HP 4 (-40%))
T: (+280%) (38)
With you so far.

Quote:
Originally Posted by Khannis View Post
But there's a couple of problems and things that are not clear to me. First, will the target be able to act during the effect? Since his blood is boiling, I don't think this is "realistic", so should I link up secondary effects?
Maybe. If you're doing damage every round to somebody without High Pain Threshold or Supernatural Durability, you'll be inflicting Shock penalties up to -4 on everything for it, but you can also layer Side Effects or Symptoms such as Terrible Pain on that sort of attack if you think it fits.

Quote:
Originally Posted by Khannis View Post
Second, is the damage or cycles appropriate? Frankly I don't know in how much time boiling blood would kill an average person.
How fast is it boiling? ;]

Quote:
Originally Posted by Khannis View Post
Third, is No Signature a good choice for representing the fact that it's a soundless spell? My idea is that my character just extends his arms or something and voila, although obviously upon examination of the remains it might be clear what the COD was. And last but not least, how do I represent the limitation of only working on things with blood? That's even worth a limitation?
Generally speaking, if it's almost impossible to figure out by mundane means but completely obvious to magical investigators, you're looking at Magical -10% plus a pretty specific Low Signature -10%.
Gold & Appel Inc is offline   Reply With Quote
Old 01-11-2013, 01:21 PM   #3
Refplace
 
Refplace's Avatar
 
Join Date: Nov 2008
Location: Yukon, OK
Default Re: Blood Boiling

Quote:
Originally Posted by Khannis View Post
But there's a couple of problems and things that are not clear to me. First, will the target be able to act during the effect? Since his blood is boiling, I don't think this is "realistic", so should I link up secondary effects?
Yes the target would be able to react but would have a Shock penalty.
You could link Agony or another effect for more.

Quote:
Originally Posted by Khannis View Post
Second, is the damage or cycles appropriate? Frankly I don't know in how much time boiling blood would kill an average person.
Based on the damage above I would say this is not a powerful enough spell to instantly boil someones blood, but raises the temp significantly.

Quote:
Originally Posted by Khannis View Post
Third, is No Signature a good choice for representing the fact that it's a soundless spell? My idea is that my character just extends his arms or something and voila, although obviously upon examination of the remains it might be clear what the COD was. And last but not least, how do I represent the limitation of only working on things with blood? That's even worth a limitation?
If it is obvious the attack came from you then skip the No signature. If however you can do it and its not obvious in combat keep it.

No blood would vary on the campaign but you cant damage doors, objects, Undead, Spirits, Robots, etc so I would go for -10% and consider more in some games.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more!
My GURPS fan contribution and blog:
REFPLace GURPS Landing Page
My List of GURPS You Tube videos (plus a few other useful items)
My GURPS Wiki entries
Refplace is offline   Reply With Quote
Old 01-11-2013, 02:29 PM   #4
mlangsdorf
 
Join Date: Aug 2004
Location: Austin, TX
Default Re: Blood Boiling

Side Effect (Stunning) is only +50% and seems like a good representation of "oh no, my blood is boiling, I can't act" type issues.

You may also want to change the damage type from Burning to Toxic. As it is now, you can burn the blood of cars, robots, and skeletons, and have a 1/3 chance (every second) of setting them on fire when you do. Which is probably not right.

Also, Malediction 2 [+150%] is generally a better investment than Malediction 1 [+100%] as the -1/yd range penalty is pretty inconvenient in quick contests.
mlangsdorf is offline   Reply With Quote
Old 01-11-2013, 02:51 PM   #5
Khannis
 
Khannis's Avatar
 
Join Date: Jan 2013
Default Re: Blood Boiling

Thank you for the fast replies! I forgot to mention it's a high-fantasy campaign.

I'll look Stunning and Agony up, to see what I think fits best. I think the spell as is would kill an average human in what, 2-3 seconds? I think it's reasonably "realistic".

Also thank you mlangsdorf for the damage type advice... That's the type of thing I don't see clearly yet, hence my search for a limitation that didn't allow me to set a car on fire. As for the Malediction advice, I intend to stay close to my targets, since I'm an (warcraft-esque) Ogre Mage.

EDIT: How about this:

Blood Boil (Toxic 2d, Cyclic 1 x3 (+200%), Malediction (+100%), Side Effect: Agony (+150%), Costs HP 4 (-40%))
T: (410%) (41)

Last edited by Khannis; 01-11-2013 at 03:03 PM.
Khannis is offline   Reply With Quote
Old 01-11-2013, 03:05 PM   #6
Ulzgoroth
 
Join Date: Jul 2008
Default Re: Blood Boiling

I'd throw in that the 2d burning is enough to usually cause a Major Wound in human-size targets, which provides stunning effects on its own.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
Ulzgoroth is offline   Reply With Quote
Old 01-11-2013, 03:25 PM   #7
DavidSev
 
Join Date: Jun 2011
Default Re: Blood Boiling

At 4HP per use you're probably not going to be using it much, so you might also want to look at things like Limited Uses, Preparation Required or Takes Recharge etc to get the cost down.
DavidSev is offline   Reply With Quote
Old 01-11-2013, 04:15 PM   #8
Ulzgoroth
 
Join Date: Jul 2008
Default Re: Blood Boiling

Quote:
Originally Posted by DavidSev View Post
At 4HP per use you're probably not going to be using it much, so you might also want to look at things like Limited Uses, Preparation Required or Takes Recharge etc to get the cost down.
An Ogre Mage probably has quite a bit more than 10 HP and might have regeneration or access to some kind of magical healing. If not, yeah, that's a very limiting limitation.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
Ulzgoroth is offline   Reply With Quote
Old 01-11-2013, 04:54 PM   #9
Khannis
 
Khannis's Avatar
 
Join Date: Jan 2013
Default Re: Blood Boiling

Quote:
Originally Posted by DavidSev View Post
At 4HP per use you're probably not going to be using it much, so you might also want to look at things like Limited Uses, Preparation Required or Takes Recharge etc to get the cost down.
He's gonna have something in the range of 20-25 HP. But yeah, I think -10% per HP per use is not much, it should be at least -20%. I'll take a look into taking Limited uses or Takes Recharge, thanks :)
Khannis is offline   Reply With Quote
Old 01-11-2013, 05:33 PM   #10
Ulzgoroth
 
Join Date: Jul 2008
Default Re: Blood Boiling

Quote:
Originally Posted by Khannis View Post
He's gonna have something in the range of 20-25 HP. But yeah, I think -10% per HP per use is not much, it should be at least -20%.
Eh, that could get to serious point-crock territory when it stacks up, and especially if you also have Regeneration.

Costing one HP might be worth -20% (heck, might be worth more) but being able to scale that up linearly gets to a bad place.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
Ulzgoroth is offline   Reply With Quote
Reply

Tags
incendiary

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:47 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.