01-11-2013, 01:11 PM | #1 |
Join Date: Jan 2013
|
Blood Boiling
Hi! We're starting a new campaign, and I'm new to GURPS. The GM said we could purchase magical abilities for our PCs using the Powers rules and Innate Attacks, Afflictions, etc.
Long story short, I wanted an ability that's basically a Blood Boil spell" (involving a sacrificial component of my own blood), and I've came up with this: Blood Boil (Burning 2d, Cyclic 1 x3 (+200%), Malediction (+100%), No Mundane Signature (+20%), Costs HP 4 (-40%)) T: (+280%) (38) But there's a couple of problems and things that are not clear to me. First, will the target be able to act during the effect? Since his blood is boiling, I don't think this is "realistic", so should I link up secondary effects? Second, is the damage or cycles appropriate? Frankly I don't know in how much time boiling blood would kill an average person. Third, is No Signature a good choice for representing the fact that it's a soundless spell? My idea is that my character just extends his arms or something and voila, although obviously upon examination of the remains it might be clear what the COD was. And last but not least, how do I represent the limitation of only working on things with blood? That's even worth a limitation? |
01-11-2013, 01:19 PM | #2 | ||||
Join Date: Jul 2007
Location: One Mile Up
|
Re: Blood Boiling
Hey.
Congratulations for choosing GURPS. Quote:
Quote:
Quote:
Quote:
|
||||
01-11-2013, 01:21 PM | #3 | |||
Join Date: Nov 2008
Location: Yukon, OK
|
Re: Blood Boiling
Quote:
You could link Agony or another effect for more. Quote:
Quote:
No blood would vary on the campaign but you cant damage doors, objects, Undead, Spirits, Robots, etc so I would go for -10% and consider more in some games.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
|||
01-11-2013, 02:29 PM | #4 |
Join Date: Aug 2004
Location: Austin, TX
|
Re: Blood Boiling
Side Effect (Stunning) is only +50% and seems like a good representation of "oh no, my blood is boiling, I can't act" type issues.
You may also want to change the damage type from Burning to Toxic. As it is now, you can burn the blood of cars, robots, and skeletons, and have a 1/3 chance (every second) of setting them on fire when you do. Which is probably not right. Also, Malediction 2 [+150%] is generally a better investment than Malediction 1 [+100%] as the -1/yd range penalty is pretty inconvenient in quick contests. |
01-11-2013, 02:51 PM | #5 |
Join Date: Jan 2013
|
Re: Blood Boiling
Thank you for the fast replies! I forgot to mention it's a high-fantasy campaign.
I'll look Stunning and Agony up, to see what I think fits best. I think the spell as is would kill an average human in what, 2-3 seconds? I think it's reasonably "realistic". Also thank you mlangsdorf for the damage type advice... That's the type of thing I don't see clearly yet, hence my search for a limitation that didn't allow me to set a car on fire. As for the Malediction advice, I intend to stay close to my targets, since I'm an (warcraft-esque) Ogre Mage. EDIT: How about this: Blood Boil (Toxic 2d, Cyclic 1 x3 (+200%), Malediction (+100%), Side Effect: Agony (+150%), Costs HP 4 (-40%)) T: (410%) (41) Last edited by Khannis; 01-11-2013 at 03:03 PM. |
01-11-2013, 03:05 PM | #6 |
Join Date: Jul 2008
|
Re: Blood Boiling
I'd throw in that the 2d burning is enough to usually cause a Major Wound in human-size targets, which provides stunning effects on its own.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
01-11-2013, 03:25 PM | #7 |
Join Date: Jun 2011
|
Re: Blood Boiling
At 4HP per use you're probably not going to be using it much, so you might also want to look at things like Limited Uses, Preparation Required or Takes Recharge etc to get the cost down.
|
01-11-2013, 04:15 PM | #8 |
Join Date: Jul 2008
|
Re: Blood Boiling
An Ogre Mage probably has quite a bit more than 10 HP and might have regeneration or access to some kind of magical healing. If not, yeah, that's a very limiting limitation.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
01-11-2013, 04:54 PM | #9 |
Join Date: Jan 2013
|
Re: Blood Boiling
He's gonna have something in the range of 20-25 HP. But yeah, I think -10% per HP per use is not much, it should be at least -20%. I'll take a look into taking Limited uses or Takes Recharge, thanks :)
|
01-11-2013, 05:33 PM | #10 | |
Join Date: Jul 2008
|
Re: Blood Boiling
Quote:
Costing one HP might be worth -20% (heck, might be worth more) but being able to scale that up linearly gets to a bad place.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
|
Tags |
incendiary |
Thread Tools | |
Display Modes | |
|
|