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Old 08-28-2013, 01:36 PM   #11
vicky_molokh
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Default Re: Spaceships: Getting rid of cabins

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Originally Posted by schmeelke View Post
And how do you have "a square of a 2:1 length/width ratio"?
It was satirical.
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Old 08-28-2013, 04:05 PM   #12
David L Pulver
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Default Re: Spaceships: Getting rid of cabins

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Originally Posted by Schilcote View Post
I have a spaceship (which I already designed in non-game-mechanic terms) that I'm trying to recreate in Spaceships terms. Problem is, it's a big honkin' cargo freighter, so it's SM+12... but it's only supposed to have 12 crew quarters (and those aren't even full, it's just got the players in it). Since the 'habitat' component contains 600 cabins, this is a bit of a problem.

Does anyone have a different way of representing crew quarters that doesn't conflict so much with the established design? I suppose I could fill it with minifacs, saying they represent a big workshop that isn't quite big enough to count as 1/6th of a hull section.
The rules on habitats on p. 17 cover this: see the paragraph that begins "The Habitat Table shows..." - "each cabin exchanged for steerage provides five tons cargo." Most of the sample freighters in Book 2 use this rule.

So a SM +12 ship ship with 12 cabins is written:

"Habitat (12 cabins, 2,940 tons cargo)"
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Old 08-29-2013, 03:41 AM   #13
Peter Knutsen
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Default Re: Spaceships: Getting rid of cabins

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Originally Posted by Nereidalbel View Post
Convert unnecessary cabin space into extra storage space. The examples and such in the books aren't the universal law of every design ever.
It's also possible to split the mass-module into a 1/3 part for Cabins and then use the remaining 2/3 for Cargo (regular cargo, not steerage). Or even 1/10 for Cabina and 9/10 for Cargo if desired.

It's not RAW-legal, but it's an extremely obvious and non-abusive thing to do.
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Old 08-29-2013, 02:01 PM   #14
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Default Re: Spaceships: Getting rid of cabins

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Originally Posted by Peter Knutsen View Post
It's also possible to split the mass-module into a 1/3 part for Cabins and then use the remaining 2/3 for Cargo (regular cargo, not steerage). Or even 1/10 for Cabina and 9/10 for Cargo if desired.

It's not RAW-legal, but it's an extremely obvious and non-abusive thing to do.
Actually, the 1/3-2/3 split IS RAW-legal, in Spaceships 4 or 7 (IIRC). The 1/10-9/10 split isn't necessarily RAW-legal, but I doubt anyone's really going to complain.
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Old 08-29-2013, 03:53 PM   #15
Peter Knutsen
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Default Re: Spaceships: Getting rid of cabins

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Originally Posted by tbrock1031 View Post
Actually, the 1/3-2/3 split IS RAW-legal, in Spaceships 4 or 7 (IIRC). The 1/10-9/10 split isn't necessarily RAW-legal, but I doubt anyone's really going to complain.
You can get the 1/10-9/10 split by doing two iterations of the 1/3-2/3 split, so if one is legal, the other also has to be.
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Old 08-30-2013, 09:08 AM   #16
Figleaf23
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Default Re: Spaceships: Getting rid of cabins

I would think that premium pricing could be charged for steerage cargo transport over and above the regular unpressurized areas.
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Old 08-30-2013, 10:20 AM   #17
Peter Knutsen
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Default Re: Spaceships: Getting rid of cabins

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I would think that premium pricing could be charged for steerage cargo transport over and above the regular unpressurized areas.
Yes, that makes sense. But often, there might be no demand for steerage cargo transport.
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