09-21-2016, 09:47 PM | #21 | ||
Never Been Pretty
Join Date: Jan 2005
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Re: Designer's Notes for the Dungeon Fantasy RPG bonus content
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So I really like the new character sheet layout. |
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09-21-2016, 10:14 PM | #22 |
Join Date: May 2006
Location: Seattle, Washington
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Re: Designer's Notes for the Dungeon Fantasy RPG bonus content
So it's clear I'm suggesting the following format (I couldn't figure out how to do it in my previous post):
Code:
ST HP Speed DX Will Move IQ Per HT FP SM Dodge Parry DR
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Natural Encyclopedia: 660 GURPS bestiary entries It Came from the Forums: A Community Bestiary with 160 entries (last updated 2009...someday I will revisit.) |
09-21-2016, 10:32 PM | #23 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Designer's Notes for the Dungeon Fantasy RPG bonus content
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#deliberatelyunhelpfulresponse
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09-21-2016, 10:48 PM | #24 |
Join Date: Mar 2008
Location: Northern Virginia, USA
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Re: Designer's Notes for the Dungeon Fantasy RPG bonus content
Seeing 249 points made me twitch. What kind of sadistic GM would *do* that to his players? Fortunately I saw the explanation of trading points for cash. That bow is expensive, but the expense plays into its value as a power item, so not bad.
I like the character format. It does use extra space, but as GURPS is now a 90% PDF game, we need to get over thinking so much in terms of page count. A little more whitespace is free, unless you actually print the book out, which is now the exception rather than the rule. |
09-21-2016, 11:52 PM | #25 | |
Join Date: Aug 2004
Location: Saskatoon, SK
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Re: Designer's Notes for the Dungeon Fantasy RPG bonus content
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For the record, I use your house rules for SG/starting cash for all of my games so I hope it's something similar. http://www.mygurps.com/h_money.html?p=ih&v=0
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MiB 7704 Playing: GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Tour of Darkness (Vietnam + Mythos) |
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09-22-2016, 01:36 AM | #26 | |
Never Been Pretty
Join Date: Jan 2005
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Re: Designer's Notes for the Dungeon Fantasy RPG bonus content
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09-22-2016, 03:00 AM | #27 |
Join Date: Jun 2007
Location: USA, Arizona, Mesa
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Re: Designer's Notes for the Dungeon Fantasy RPG bonus content
One point doesn't give you any equipment — one point gives plot protection to a piece of equipment you have already purchased out of your normal Starting Wealth.
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09-22-2016, 03:09 AM | #28 | |
Join Date: Aug 2004
Location: Saskatoon, SK
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Re: Designer's Notes for the Dungeon Fantasy RPG bonus content
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In fact, it is such a bad deal, that DF 1 made them grant the same amount. Annoyingly, this hasn't found it's way to a general rule change that I know of.
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MiB 7704 Playing: GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Tour of Darkness (Vietnam + Mythos) |
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09-22-2016, 03:39 AM | #29 |
Join Date: Sep 2005
Location: Canada
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Re: Designer's Notes for the Dungeon Fantasy RPG bonus content
I'm pretty sure Signature Gear has been changed as per PK's house-rules, which was made an official rule in After the End. As others have noted, 1 point per item to provide plot protection, but you still have to pay for the item normally.
My question: does a suit of armour count as an item, or does each armour component count separately? My guess, for simplicity, is the former.
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09-22-2016, 05:13 AM | #30 |
Join Date: May 2006
Location: Seattle, Washington
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Re: Designer's Notes for the Dungeon Fantasy RPG bonus content
What advantage do you find in that format?
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Natural Encyclopedia: 660 GURPS bestiary entries It Came from the Forums: A Community Bestiary with 160 entries (last updated 2009...someday I will revisit.) |
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