01-06-2016, 04:45 AM | #11 | |
Join Date: Jan 2012
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Re: Mailanka's Musings -- GURPS Content Post
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I am trying to convert SW capital ships/starfighters/freighters/transports into Spaceships format just for fun and kicks. Your blog sounded like I shouldn't create this since the ideas behind it is copyrighted. For one, I don't plan on winning any Ennie awards. I don't plan on selling the materials. In fact, I plan on contributing to something. There's a setting I want to convert to GURPS: Deathstalker series by Simon Green. By statting out the setting, its TLs, the characters, ships, etc. and so on, I thought it'd be pretty cool to play a setting like it. I know the Deathstalker series is copyrighted but I can't resist a cool setting like that! I also have a homebrew setting that I haven't gotten around to finish just yet but I do have a campaign in the works regarding that setting. |
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01-06-2016, 04:54 AM | #12 | |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: Mailanka's Musings -- GURPS Content Post
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Yes, I believe you're making a mistake by converting Star Wars. It's a fine mental exercise, but I've seen this cycle before: Your conversion will be imperfect. People will disagree with how you model tie fighters. They already do. You'll have to revisit them, and then other people will disagree. You'll never make the perfect tie-fighter. You'll work and work on your setting, and you'll never get it right, and then you'll quit. At least, that's how it worked for me. And there's already a tie-fighter in GURPS. It's called the Typhoon-Class Deep Space Fighter, and it's in SS 4. Now, it's not actually a tie-fighter, but it's pretty close and it fulfills a similar role. If you just took that one and, perhaps modified it, you'd have a pretty good stand in. The setting work you've done has likely taken far longer than just accepting the Typhoon-fighter, which means you'll take longer before your campaign hits the table. If you set aside the need to convert Star Wars and, instead, drew inspiration from Star Wars for your own setting, then the fact that people disagree with your vision of a tie fighter is irrelevant, because it's not a tie-fighter, it's a Type-X Space Superiority Fighter, or whatever. Or you could just grab the "imperfect" typhoon space fighter and play now. Creation is empowering, because what you create is your own. Conversion is disempowering, because you are slaved to someone else's vision. Disney can now say that you have to stop your conversion, or that your conversion is wrong, or it could make a license agreement with SJGames to produce an official GURPS Star Wars that would invalidate all of your work. But none of this can happen with your own material. I'm not the boss of you, of course. I'm just one guy. I'm not going to bust down your door and take your GURPS license from you. I wouldn't even turn my nose up at you if you invited me to join your finished GURPS Star Wars campaign. I'm making a suggestion. I'm pointing out the problems inherent in the conversion process and suggesting you try to create instead. I understand the desire to convert. I used to convert myself. But everything that's fun about conversion exists in creation, and creation has none of the headaches that conversion has. You have a specific vision of Star Wars, a good vision. Put your own stamp on that vision, take control of it, and go your own way. That's what I'm saying.
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. Last edited by Mailanka; 01-06-2016 at 05:01 AM. |
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01-06-2016, 05:01 AM | #13 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Mailanka's Musings -- GURPS Content Post
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01-06-2016, 06:00 AM | #14 | |
Join Date: May 2009
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Re: Mailanka's Musings -- GURPS Content Post
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(Postmodernist arguments aside, none of us fans "own" Star Wars, or any other such property; we have no ethical right to interpret it for anyone other than ourselves, and the owners of the property are free to contradict our interpretation at any time. We are not compelled to like their work, whether or not it contradicts our preferences, but they are even less obligated to express our personal vision; in fact, they are incapable of doing so and are not accountable for doing so or not.) |
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01-06-2016, 06:14 AM | #15 | ||||||
Join Date: Jan 2012
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Re: Mailanka's Musings -- GURPS Content Post
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As for the people who claim that I may have made some wrong changes to specific fighters, capital ships, freighters, etc... TBH, I can't always please people. That's the mindset that every person needs to have. Not everyone agrees with the conversion and there's no need to truly accept one statblock as the truest conversion over all others. Quote:
True, it'll take longer. The only thing that takes me longer is statting out every single bit of Star Wars. Mind you, my campaign does not mean that I have to stat out every single thing. The only things I need to do is stat out relevant things that are going to be helpful in the campaign. It would be nice to have actual data on every single thing in Star Wars but it's a start with what I can work with. For instance, my campaign will only need a Victory-class Star Destroyer, an Interdictor, an Imperial Star Destroyer MK I, Imperial/Rebellion starfighters, Independent starfighters, freighters, industrial haulers, and other minor bits. Then it's good to go. Besides, I don't intend to stat out every single bit in Star Wars. With the campaign done, I can start adding more just to expand. :) Quote:
I have one where it's TL9 with specific supersciences but is surrounded by empires that are either TL9^ or much lower. Other empires that have lower TLs do have supersciences that help advance them in some way. Plus, there's a developmental blog that I will be trying to keep track of, if I can. Here it is. This blog will help keep track of what I can remember as far back to when I was 17. I will need to keep the data updated, written into Word 2016, and made into a Sourcebook document. Quote:
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However, Inquisitors of the Imperium of Man might not agree. :P |
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01-06-2016, 07:12 AM | #16 | ||||||
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: Mailanka's Musings -- GURPS Content Post
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Also check out the Empire-class dreadnought in SS 3, which you can probably tweak into both your standard destroyer and your interdictor. The Victory class could just be a bigger one, or a Continent-class Super-carrier from SS 4. Your independent starfighters can be other fighters from SS 4, and your freighters can come from SS 2, if you really need them to have stats. Quote:
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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01-06-2016, 08:30 AM | #17 | |||||
Join Date: Jan 2012
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I could be wrong but this is just one of the perspectives that I have. Quote:
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I'll keep the blog bookmarked. |
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01-06-2016, 08:45 AM | #18 | ||||
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: Mailanka's Musings -- GURPS Content Post
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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01-06-2016, 07:07 PM | #19 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Mailanka's Musings -- GURPS Content Post
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The first, Falling Stars was a mash-up of Dune, Fading Suns, and Star Wars. It was centered around a young Peacekeeper trained by the dying clone of an old Peacekeeper Master, his friend the genetically advanced Homo Superior from a military Great House out to prove his worth as a warrior and that he was still human with a soul, the Seer-Sister with a secret agenda, and the greatest thief the galaxy had ever not caught... the focus was on their personal quests, not on the greater galactic political backdrop (though had they taken an interest I was prepared to get them involved in the Great Game of Houses). The second, Sengoku Jedi is a Japanese Samurai themed Star Wars setting, set during the 'Great Galactic War'. The old Shogun has lost the outer territories to open rebellion, Jedi have turned on Jedi, and a new Emperor, strategically and political powerful is rising backed by the villainous warrior monk, Darth Vader... The game's focus will be on the Code of Bushidō and how it informs one's Way in the Force, as well as how the greater war impacts the player's home system. |
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01-06-2016, 08:50 PM | #20 |
Join Date: Feb 2009
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Re: Mailanka's Musings -- GURPS Content Post
I admit, were I to personally run Star Wars (and I have, many times), I would use the West End Games D6 system for it
The WEG D6 system is of course full of its own (varying horrible) quirks and foibles just like any other system, but its all set and ready to go for running Star Wars . . . . . and I admit, the GURPS Spaceships line is fairly traumatic seeming to me . . . . I've read it, but I certainly have no grasp at all for how to use it, while I understand the WEG D6 Star Wars space combat rules very well, and people have statted an absolute plethora of D6 Star Wars ships online . . . . so well, if I run a campaign where space combat is a thing, it isn't GURPS I definitely agree with cannibalization from multiple sources GURPS Primus Republic / Bestiarii campaigns are 'I Can't Believe its Not Rome' pseudo Rome-esque knockoffs (the Bestiarii one in particular being Monster Hunters inspired). Using many things from DF and MH, and also, Apicius (the cookbook!) GURPS Loincloths and Zombies - Stealing heavily from Myth the Fallen Lords and He-Man, with stuff stolen from Fall Out, Walking Dead, and Conan as well. Using many beasties from GURPS Zombies and also DF and MH. Tanuki City USA is more or less, I'm not sure what the primary inspiration is, Sailor Moon and Resident Evil played a role definitely, but mostly is 'steal from everything as long as it isn't realistic or believable, suspension of disbelief is strictly forbidden' |
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blog, blogs, determined attack, telegraphic attack |
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