06-02-2011, 02:22 PM | #11 |
Join Date: Feb 2009
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Re: Vehicles and Linked Damage
Alright, lets see if I'm understanding damage to crew correctly then
The SM+4 Sherman tank is being attacked to the body with a Panzerfaust and is hit The Panzerfaust rolls 63 damage against DR 21 (since it was reduced to 21 from 210 by the (10)), 42 damage goes to the tanks HP Since damage penetrated DR we go to the Occupant Hit Table, and see for a SM+4 vehicle with 2 occupants (driver and radio operator are in the body, the other 3 are in the turret) they need an 8 or less to be injured, and will be 8d of injury if injury occurs? |
06-02-2011, 02:24 PM | #12 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Vehicles and Linked Damage
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06-02-2011, 02:29 PM | #13 |
Join Date: Feb 2009
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Re: Vehicles and Linked Damage
On an attack to the vitals do you still roll for occupant damage?
edit - apparently vehicles take extra damage from attacks to vitals from piercing, impaling, or tight beam burning . . . . not however from Panzerfausts, so no point aiming the panzerfaust at the vitals |
06-02-2011, 02:47 PM | #14 | ||
Join Date: Jul 2008
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Re: Vehicles and Linked Damage
Quote:
Quote:
Whether the cr ex damage type is the right one for HEAT may be a worthwhile question too...
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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Tags |
high tech, high-tech, rules, vehicles |
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