04-18-2011, 01:22 AM | #1 |
Join Date: Mar 2010
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Light Levels
I have seen this thread. It is a thread where someone had a table of light levels (darkness penalties) using printed examples ... and I can't find it. My search-fu has failed me. Anyone have a quick pointer?
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04-18-2011, 02:23 AM | #2 |
Join Date: Oct 2004
Location: Yorkshire, UK
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Re: Light Levels
GURPS Mysteries has expanded Sense Roll Modifiers p47/48.
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04-18-2011, 03:52 AM | #3 |
Never Been Pretty
Join Date: Jan 2005
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Re: Light Levels
The Light spell, I believe, in Magic also has some info on darkness penalties.
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04-18-2011, 01:47 PM | #4 |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: Light Levels
-3 for torch-lit fight
-5 for candle light -7 for dark of night It's what goes between these that I have a hard time gauging.
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04-18-2011, 01:53 PM | #5 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Light Levels
Quote:
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04-18-2011, 01:53 PM | #6 |
Join Date: Mar 2011
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Re: Light Levels
One thing that confuses me is why these modifiers apply for hitting your target during shooting. There should be, at most, an initial sense roll to spot him and then you are 'locked on' until he moves out of your LoS.
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The Law of Fives states simply that: All things happen in fives, or are divisible by or are multiples of five, or are somehow directly or indirectly appropriate to 5. - Malaclypse the Younger |
04-18-2011, 02:00 PM | #7 |
Join Date: Nov 2005
Location: Midwest, USA
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Re: Light Levels
I've not seen that thread nor that table, Sunrun.
The only canonical, RAW, light level examples I recall off the top of my head from books in my library are found on Magic, p. 110:
Also, Dungeon Fantasy 2 p. 6 has details about light levels.
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04-18-2011, 02:04 PM | #8 |
Join Date: Jul 2008
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Re: Light Levels
Well, part of the penalty is because you need to be able to see your gun sights to use them. But that's only a little bit of it.
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04-18-2011, 02:14 PM | #9 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Light Levels
Realistically, poor lighting means that you cannot consistently follow the motion of a target even if you keep track of its general position, so it's not ridiculous, though in melee it should be more of a defensive penalty than an offensive penalty (it's easier to track a target, which is pretty big, than an enemy weapon).
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04-18-2011, 02:22 PM | #10 |
Join Date: Mar 2011
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Re: Light Levels
Still, it seems a bit much. If I was shooting at a guy in the corner of my room with a skill level of 10 then I would be at -3 for lighting. That takes me down from 50% probability of hitting to ~16% probability of hitting.
__________________
The Law of Fives states simply that: All things happen in fives, or are divisible by or are multiples of five, or are somehow directly or indirectly appropriate to 5. - Malaclypse the Younger |
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