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Old 06-06-2010, 08:43 PM   #31
Matthias Wasser
 
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Default Re: Rules Help

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Originally Posted by Anaraxes View Post
Once a word is adopted into English, you use the usual (lack of) English rules to form a plural, not that of the source language. The classic (ha ha) example is "octopuses" rather than "octopodes".
Of course, sometimes Anglophones try to use what the imagine is the original pluralization, which is why there are ten times as many Google hits for "octopi" as "octopodes." In Exalted discussion you see people constantly trying to pluralize "Yozi" as "Yozi," even though it's been pluralized regularly since Dunsany coined it.
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Old 06-10-2010, 09:16 AM   #32
Rocket Man
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Default Re: Rules Help

The Celestial Song of Affinity specifically says it can be used to trace a Geas-hook by the appropriate Lilim. How about a hook that has become a full-blown Geas? If a person is now under Geas and laboring at his task, can his Lilim still use Affinity on the Geas itself to find him? Or did she cut the line when she successfully called in her favor?
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Old 06-10-2010, 09:30 AM   #33
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Default Re: Rules Help

I'd say that the hook would still be there until the Geas is completed. The favor's being reeled in at that point, not released.
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Old 06-10-2010, 12:22 PM   #34
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I'd say that the hook would still be there until the Geas is completed. The favor's being reeled in at that point, not released.

I agree. Until it's done
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Old 06-10-2010, 12:24 PM   #35
Rocket Man
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Originally Posted by Attercap View Post
I'd say that the hook would still be there until the Geas is completed. The favor's being reeled in at that point, not released.
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Originally Posted by JCD View Post
I agree. Until it's done
Thanks, folks. Given the wording, I just wanted to be sure.
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Old 06-13-2010, 07:09 PM   #36
JCD
 
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Default Re: Rules Help

The wording for Habbalah is a bit confusing.

It says that IF the CD for a successful resistance roll is higher then that of the Habbalah, then it results in Dissonance. This suggests that it is a negation roll, not a resistance roll. After all, if it's a resistance roll, the CD HAS to at least match the Habbalah's CD to succeed.

Clarification would help
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Old 06-14-2010, 03:19 AM   #37
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Originally Posted by JCD View Post
The wording for Habbalah is a bit confusing.

It says that IF the CD for a successful resistance roll is higher then that of the Habbalah, then it results in Dissonance. This suggests that it is a negation roll, not a resistance roll. After all, if it's a resistance roll, the CD HAS to at least match the Habbalah's CD to succeed.

Clarification would help
Page 39 notes as a base generality that the result of a successful but lower opposed check digit is the same as a failed success portion.

Page 59 notes that you have to exceed the check die to stop a resonance.

The dodge notes that damaging attacks are dodgeable; since the Haballah resonance isn't doing damage based upon the CD, dodge doesn't apply. (Dodge only reduces the opponent's check die if the opponent's check die is what generates the damage, by my understanding.)

So, HCD=Habbalah Check Die, TCD=Target Check Die
HCD < TCD: power has no effect, Habbalah takes dissonance
HCD >= TCD: power works

My read on opposed rolls is that, except for dodges, always negate the lower check die's success. (p39 says its the same as failing....)
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Old 06-14-2010, 06:23 AM   #38
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Originally Posted by ak_aramis View Post
Page 39 notes as a base generality that the result of a successful but lower opposed check digit is the same as a failed success portion.

Page 59 notes that you have to exceed the check die to stop a resonance.

The dodge notes that damaging attacks are dodgeable; since the Haballah resonance isn't doing damage based upon the CD, dodge doesn't apply. (Dodge only reduces the opponent's check die if the opponent's check die is what generates the damage, by my understanding.)

So, HCD=Habbalah Check Die, TCD=Target Check Die
HCD < TCD: power has no effect, Habbalah takes dissonance
HCD >= TCD: power works

My read on opposed rolls is that, except for dodges, always negate the lower check die's success. (p39 says its the same as failing....)
Granted, but not all the resonance mechanics are actually like that. For example, a Belseraph's victim only needs to make his will roll, not win a contest. The way it is written leads me to believe this was so.
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Old 06-14-2010, 01:59 PM   #39
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Originally Posted by JCD View Post
Granted, but not all the resonance mechanics are actually like that. For example, a Belseraph's victim only needs to make his will roll, not win a contest. The way it is written leads me to believe this was so.
The Balseraph looks very much to be a singular noted exception to the principle.
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Old 06-21-2010, 06:02 AM   #40
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Default Re: Rules Help

I haven't posted in a while because I haven't been in the In Nomine headspace lately, but I leave for West Palm tomorrow and I'm planning on running an IN game for a friend out there, so I've been furiously pounding down as much knowledge as I possibly can. Strangely enough, most of my recent studies have been on LA, rather than the IN core, but it has helped me get my head in gear.

All that aside, I've discovered there's so much I don't know about In Nomine as I thought I did -- and I found this out the hard way, in the midst of the first game I'd decided to run for hellspawn PC's.


New Question


When a Calabite uses her Resonance on a human being, how much damage does she do? Also, how much damage would she do if she targeted a Celestial, and what (simple) methods do Celestials have to protect themselves against such attacks?

I vaguely remember searching avidly for an answer and finding lots of RAW quotes that describe the resonance as being "abstract" or "up to the GM." If this is the case, what methods do you guys commonly use for Calabim Resonance?
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