12-06-2009, 08:25 AM | #1 | |
Join Date: May 2008
Location: Birthplace of the Worst Pizza on the Planet
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My House Rules. Please Comment
Jumping is the Rule: Angels don't Fall by a poor dice roll. They get a choice. An angel CAN become Outcast by dice but to become Damned requires a choice, one that is very hard to undo.
Body Hits are configured using the GMG alternate rules. Humans get stronger; Celestials are now only as difficult to destroy as a small car (sigh) Soul Hits are equal to the total Forces of the Celestial per Force. An Impudite of 10 Forces has 10 Soul Hits per Force; 100 total. This makes Celestial Combat MUCH deadlier. You need to be Celestial yourself to take advantage of this fact. Additionally, there is no recalculation of Forces and attributes until after combat is over. Note well that there are some very rare weapons which can do Celestial Damage when wielded Corporeally. These are Dolorous Weapons. Dodge: Alternate Dodge rules are also in effect. If your CD on a successful dodge is higher then the unmodified CD of the attacker, he misses totally. If you succeed but have a lower CD, you still get to take that many Body hits from your damage. Celestials in new vessels are clumsy and a bit more obvious. Not as bad as the Alien baddie in Men In Black, but you get the idea. Frequent use of the vessels will belay this. Transit from Earth to Heaven via Trauma take a while. Malakim still don't suffer Trauma, but no 'immediate' turn around. Essence can be expended for non-combat miracles. The cost will tend to be high, however. Quote:
Every Celestial gets the Numinous Corpus of Wings at level/1 (Just because the GM likes winged angels and demons) Humans get all the Free Skills in Corporeal Players Guide. They also get the benefit of the 'routine task' skill determination in the same. As a very general rule, Disturbance is detectable at about 20 yards a point. However, the GM reserves the right to make it's audibility plot dependant. You have been warned! Last edited by JCD; 12-06-2009 at 08:36 AM. |
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12-06-2009, 09:54 AM | #2 | ||||||||||
Join Date: Oct 2009
Location: Boston, MA
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Re: My House Rules. Please Comment
I love reading how people handle house rules.
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One rule I like (I can't remember if it was from these boards or the GMG) is that angels can "pervert" their resonance and use the corresponding Band's resonance if they want, which is a great way of modeling "choice to be dissonant" that would become a temptation to an angel whose own resonance is cut off due to high dissonance and Choir-specific discord... Quote:
The general guideline I've been going by is whether someone could be killed by a full-power (CD 6, without bonuses for being insanely high-skilled) shotgun blast versus dagger thrust. I think a full-power shotgun blast (12 damage) should be able to at least stun, and probably render unconscious, even a high-powered celestial. A full-power knife thrust (6 damage) should only take out celestials who are within the human-range of total Hits, and should only be survived by the toughest humans. I'm still experimenting with different ways of doing this, but it hasn't been a pressing issue since my players' PCs only have as many Corporeal Forces as the average human. One thing I have considered is saying that each character's "Hits" don't correspond 1-to-1 with the damage they take; rather, they only have as many Body Hits as Corporeal Forces plus vessel level, and they take 1 "Hit" every time they take damage, and lose potential bonus Hits if the damage they take is especially grievous (a head wound, more damage in one strike than their Total Forces, or something). Quote:
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12-06-2009, 11:09 AM | #3 | |||||
Join Date: May 2008
Location: Birthplace of the Worst Pizza on the Planet
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Re: My House Rules. Please Comment
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I had this one great scene with a Mercurian talking to a traitorous servant who was too Dissonant to read her relationships. Finally, he realized that the only important relationship she had was with him! This essentially marked his slide from Mercurian to proto Impudite. Quote:
You probably won't like the rule change since it actually makes humans beefier. Quote:
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12-06-2009, 12:49 PM | #4 | ||||||||
Join Date: Dec 2008
Location: Seattle
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Re: My House Rules. Please Comment
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“The world is going to Hell in a hand-basket, but I’ve got Good News: I saved my soul by switching to Heaven.” —Baruel, former Djinn of the Media, now Cherub of Destiny and the Angel of Good News |
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12-06-2009, 01:23 PM | #5 | ||||||||
Join Date: May 2008
Location: Birthplace of the Worst Pizza on the Planet
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Re: My House Rules. Please Comment
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*** Please note that I am juxtaposing these two statements purely for my own amusement (grin): Quote:
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I like that. I may consider adding that too. Quote:
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I am thinking about adding 50% more resource points subject to GM approval. And as far as the wings go, I am still up in the air on that one... Last edited by JCD; 12-06-2009 at 10:02 PM. |
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12-06-2009, 01:34 PM | #6 | |
Petitioner: Word of IN Filk
Join Date: Aug 2007
Location: Longmont, CO
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Re: My House Rules. Please Comment
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(My take only -- YMMV and probably will)
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“It's not railroading if you offer the PCs tickets and they stampede to the box office, waving their money. Metaphorically speaking” --Elizabeth McCoy, In Nomine Line Editor Author: "What Doesn't Kill Me Makes Me Stronger" |
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12-06-2009, 01:42 PM | #7 | |
Join Date: May 2008
Location: Birthplace of the Worst Pizza on the Planet
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Re: My House Rules. Please Comment
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12-06-2009, 06:15 PM | #8 | |||
Join Date: Dec 2008
Location: Seattle
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Re: My House Rules. Please Comment
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All PCs (I've only had celestials so far, but I assume I'd do this for anyone else) get an extra 2x character points on creation, where x is the number of the PCs' Forces. However, x of those points MUST be spent on Skills (either Role- or backstory-appropriate ones), and the other x points MUST be spent on Songs suitable to Word/Band/Role. This gives PCs a lot of options, without letting them snag a dozen attunements. It also ensures that the PCs can actually do what they are good at (high TNs for skills and Songs) while still including something cool (like a cool Servant, Relic, or Servitor Attunement). All of my PCs have used this extra freedom (not Freedom!) not to wildly munchkinize their celestials, but to get cool abilities otherwise not worth the price--and any GM savvy enough to run IN should be able to give out extra abilities while squashing attempts at powermongering. The only problem I've forseen with this is that Servitors of Faith try to downplay Song use (and I suppose to a lesser extent this applies to Dreams as well, although there are plenty of good Corp/Eth Songs). I'd obviously be willing to compromise on this point for that type of Servitor, and find a different way to ensure cool abilities without forcing the PC to take Songs he'd never use.
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“The world is going to Hell in a hand-basket, but I’ve got Good News: I saved my soul by switching to Heaven.” —Baruel, former Djinn of the Media, now Cherub of Destiny and the Angel of Good News |
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12-06-2009, 06:40 PM | #9 | |
Join Date: Jun 2007
Location: Life imitates art--I'm in Pohang
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Re: My House Rules. Please Comment
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but at the same time I think of a vessel as a hydraulic piece of equipment, if nothing else. You can't walk on a broken bone, and neither muscles nor brakes work very well if you've bled them dry. The zombies imagery makes me rethink that whole idea. Not sure I'll use it, but it's a nice wake-up call.
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Criminy...these two have enough issues, they can sell subscriptions! (ladyarcana55, in a PM)
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12-06-2009, 08:29 PM | #10 | |
Untitled
Join Date: Oct 2007
Location: between keyboard and chair
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Re: My House Rules. Please Comment
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All of the Choir Dissonance conditions (save for the Malakim's, who can't Fall anyway) can be restated as "act as the Choir's corresponding demon" - you have to choose to become a demon at least partway in order to get Dissonance that way. A Seraph chooses to move toward Hell when he lies, a Cherub chooses the same when he doesn't care what happens to his attuned, and so on. All of the Superior Dissonance conditions can be restated as "do something your Superior doesn't like" - you have to choose to put yourself before your Superior in order to get dissonance that way, and selfishness is one of the defining traits of demonkind. The "pervert your resonance" trick that makes an angel temporarily become a demon and nets the angel two Dissonance is something that the angel must willingly attempt. An angel can't Fall from merely acting like a demon once. He has to willingly act as a demon would act at least twice (or three times if the GM doesn't allow resonance perversion) before he can Fall "by a poor dice roll". You do it once, it might be a mistake; you do it twice, it might be a coincidence; you do it three times... well, to quote from The Hunting of the Snark, "What I tell you three times is True." If the angel chooses to continue acting like a demon even after that, he's made his choice for Hell clear. I'd leave the canon rule in place, as written.
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Rob Kelk “Every man has a right to his own opinion, but no man has a right to be wrong in his facts.” – Bernard Baruch, Deming (New Mexico) Headlight, 6 January 1950 No longer reading these forums regularly. |
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