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Old 10-20-2009, 02:52 PM   #51
vicky_molokh
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Default Re: Some Custom Quirks

Quote:
Originally Posted by Sense of Duty (Kittens) View Post
-Makes programs with copious goto statements
Wait, what language do you speak? Goto/return is the couple that I haven't seen for a long, long time.
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Old 10-20-2009, 02:57 PM   #52
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Default Re: Some Custom Quirks

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Originally Posted by Molokh View Post
Wait, what language do you speak? Goto/return is the couple that I haven't seen for a long, long time.

I am still learning, but I know some C++ at this point. All I know about the goto statement is that the command is distinctive and conducive to errors, leading to a significant number of people who want to do without it, but some state that it's worthwhile because it makes programs more compact. It seemed suitable for a GURPS quirk.
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Old 10-20-2009, 03:02 PM   #53
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Default Re: Some Custom Quirks

Quote:
Originally Posted by Sense of Duty (Kittens) View Post
I am still learning, but I know some C++ at this point. All I know about the goto statement is that the command is distinctive and conducive to errors, leading to a significant number of people who want to do without it, but some state that it's worthwhile because it makes programs more compact. It seemed suitable for a GURPS quirk.
I'm mostly used to Batch, and I have the vaguest recollection of BASIC, but the two people versed in C (and other new programming languages) claim that there's no such thing as a pure goto.

Oh, but I still remember the
:start
blahblahblah
if errorlevel 0 goto start
kind of writing, where I could enter any cycle at an arbitrary point etc.
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Old 10-20-2009, 03:04 PM   #54
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Default Re: Some Custom Quirks

Maybe "Writes spaghetti code" would be a better Quirk.
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Old 10-20-2009, 03:07 PM   #55
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Default Re: Some Custom Quirks

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Originally Posted by Sense of Duty (Kittens) View Post
Mea culpa :o I should know better, considering where I am. Of course I meant the computer games originally based on RPGs that share the title out of convenience.
I figured as much, but like I implied before, people calling CRPGs (which as you observed have little to do with table top RPGs) "RPGs" is a extremly minor pet peeve of mine. Sorry if it felt like I was going off on you about it. :)
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Old 10-20-2009, 03:08 PM   #56
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Default Re: Some Custom Quirks

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Originally Posted by Sense of Duty (Kittens) View Post
Maybe "Writes spaghetti code" would be a better Quirk.
I know some people who would class that as a full blown OPH. :D
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Old 10-20-2009, 06:15 PM   #57
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Default Re: Some Custom Quirks

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Originally Posted by b-dog View Post
Just Kidding: You say many insulting comments followed by "Just Kidding" to diffuse the situation. For example, "boy, your sister looks like a used-up whore...Just kidding!".
And its equally annoying cousin:
Just Sayin': As above, except when challenged, you use the phrase "Just sayin'" as a defuser.
"Man, you look like something the cat threw up!" [upon noticing the evil glare in response:] "I'm just sayin'!"
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Old 10-20-2009, 06:20 PM   #58
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Default Re: Some Custom Quirks

Rant: When upset, you enter into a stream-of-consciousness rant for several minutes that has the dual purpose of venting your displeasure and (hopefully) intimidating whoever upset you. Basically a quirk-level Rapier Wit. (Masterful TV example: Scrubs' Dr. Cox).

Name That Gun: Despite the name, you have the tendency to name all your weapons, usually following a general theme. (Ex: your .45 pistol is The Judge, your large knife is The Jury, and your AK-47 is The Executioner).
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Old 10-20-2009, 07:04 PM   #59
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Default Re: Some Custom Quirks

Quote:
Originally Posted by Sense of Duty (Kittens) View Post
I am still learning, but I know some C++ at this point. All I know about the goto statement is that the command is distinctive and conducive to errors, leading to a significant number of people who want to do without it, but some state that it's worthwhile because it makes programs more compact. It seemed suitable for a GURPS quirk.
An -5 OPH with -80% accessibility (only applies to programmers that see your code) could work. :)

I think C/C++ has a true goto statement, but no one ever tells you it's there because they either don't know, or don't want you to know. Of course, it's possible this has been written out of the standard since I last looked. (Though if you've ever done assembly, where goto's all you've got, you'll start to understand why people want to get rid of it.)
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Old 10-21-2009, 05:09 AM   #60
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Default Re: Some Custom Quirks

C has a goto statement, attached to labels. I wouldn't say the Linux kernel uses it all the time, but it isn't uncommon in driver initialization code, where you often have to unwind the process mid-way through due to errors.
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