07-01-2012, 05:12 PM | #41 | |
Join Date: Jan 2006
Location: Central Europe
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Re: Falchions: is there a point in using them?
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
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07-01-2012, 05:52 PM | #42 | |
Icelandic - Approach With Caution
Join Date: Jan 2005
Location: Reykjavķk, Iceland
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Re: Falchions: is there a point in using them?
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07-01-2012, 05:53 PM | #43 | |
Join Date: Aug 2007
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Re: Falchions: is there a point in using them?
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Gurps sticks the word "Falchion" with a technical meaning that plain English doesn't. There are many Renaissance swords that English calls "falchions" that Gurps wouldn't. Those are simply single edged (and sometimes mildly curved) Thrusting Broadswords with simple hilts.
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Fred Brackin |
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07-01-2012, 06:14 PM | #44 |
Join Date: May 2008
Location: CA
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Re: Falchions: is there a point in using them?
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07-01-2012, 07:36 PM | #45 | ||
Join Date: Dec 2009
Location: Caxias do Sul, Brazil
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Re: Falchions: is there a point in using them?
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Dual Ready† You can use a single Ready maneuver to draw a weapon with either hand. Specialize by weapon combination in left hand/right hand order; e.g., Dual Ready (Axe/Pick) lets you ready an axe in your left hand and a pick in your right. This is mostly redundant if you can Fast-Draw those weapons – but not every weapon allows Fast-Draw. |
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07-01-2012, 09:38 PM | #46 |
Join Date: Jun 2010
Location: Dreamland
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Re: Falchions: is there a point in using them?
This has always been one of my biggest concerns with the building a weapon section. For a weapon built like that, would it make sense to allow a new skill for custom weapons (maybe with higher difficulty or something)?
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07-01-2012, 09:48 PM | #47 |
Join Date: Nov 2009
Location: Oregon
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Re: Falchions: is there a point in using them?
I wouldn't require a new skill. At most, give it a skill penalty that can be bought off with the Exotic Weapon perk.
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07-02-2012, 05:11 AM | #48 | |
Join Date: May 2006
Location: Denmark
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Re: Falchions: is there a point in using them?
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07-02-2012, 05:27 AM | #49 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Falchions: is there a point in using them?
If it's purely a matter of mass or better mass to strength ratio, then many large swords wouldn't be fast drawable.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
07-02-2012, 05:37 AM | #50 | |
Join Date: Feb 2012
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Re: Falchions: is there a point in using them?
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A large falchion is not a perfect weapon. It can be a good weapon for capital executions, for example. It's more expensive than an axe, but it's better looking, too. In history, combat falchions were usually short. That is, falchion-ed shortswords. There are examples of long falchions, but in game terms they are broadsword slightly cut-oriented. Game mechanics have a maximum resolution, and similar falchions don't justify different stats from regular broadswords. If you have a large real falchion, it's correct that it's unbalanced. It is an executioner weapon, not a combat weapon. Furthermore, weapon stats are not pieces of a mathematical strategy for optimization. I can prefer an expensive falchion over an axe because, apart from game statistics, in the culture of my ambientation an axe is a peasant weapon and I'm a noble man. Or because a falchion is carried in a scabbard bound to my waist, where an axe is carried in a belt-ring with a blade scabbard. I can wield my falchion in a second, while an axe requires several. I can prefer a shortsword falchion because it's more conceable than an axe. The error is thinking of weapons only as statistic, like price/damage ratio. I can think of a lot of reasons for using a falchion. |
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Tags |
low-tech companion 2, sword, swords |
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