08-20-2011, 12:45 AM | #21 | |
Join Date: Nov 2004
Location: Ohio
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Re: Making Melee viable vs future weapons.
Quote:
On open (non-haz world) you would get riflemen but in close quarters of ships, stations, and haz-atmo colonies a missed shot will not only kill your enemy but also kill civies and your buddies. |
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08-20-2011, 01:39 AM | #22 |
Join Date: Apr 2011
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Re: Making Melee viable vs future weapons.
The easiest solution is always political. There's no reason to allow people to carry weapons openly, and in a futuristic society they might use some kind of a hard object scanner that can scan your body for anything hard and compare it to a database of weapons. It's pretty easy to detect guns with this since they generally have to follow a certain shape due to their function, but a melee weapon might be anything from an eight-ball to a baseball bat to a bottle. Then you have the police be people in lightweight anti-gun armor that doesn't protect against cutting and/or crushing with tasers and there's a legitimate reason to know a martial art.
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08-20-2011, 01:40 AM | #23 |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: Making Melee viable vs future weapons.
I stand by this, as long as you limit it to muscle powered weapons, Imbuements will make them competitive against higher tech.
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08-20-2011, 01:49 AM | #24 |
Join Date: Sep 2004
Location: Lancashire, UK
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Re: Making Melee viable vs future weapons.
Imbuments came to my mind. Allowing people to buy Striking ST if they have Trained By Master or some such is another option.
Maybe levels of Extra Attack to increase overall damage? A gun can only fire so fast, you can swing a blade as quick as you like. Go the Matrix route - defences are super-high so the only way to beat them is with a Feint or Deceptive attack, and it's hard to do that with a gun. Cheers, Dan |
08-20-2011, 04:39 AM | #25 |
Join Date: Feb 2009
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Re: Making Melee viable vs future weapons.
I've found automatic weapons flinging duplex triplex ammo to be an excellent 'high dodge skill' problem solver, much better than deceptive attack
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08-20-2011, 05:32 AM | #26 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Making Melee viable vs future weapons.
Some points to be careful about:
Fragile spaceships problem is likely to be solved using frangible rounds that are no good against solid walls. Even if mêlée weapons are instantly lethal, that doesn't necessarily make them better than ranged weapons: If ranged firepower is sufficient to take down most opponents before they can close to mêlée range, firearms will still be preferred. Just how small are open spaces on spaceships? If it's more than 5-7 yards, even overpowered mêlée weapons will be secondary to guns (assuming armour is unchanged). |
08-20-2011, 05:41 AM | #27 | |
MIB
Join Date: Apr 2005
Location: Hemel Hempstead, Hertfordshire
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Re: Making Melee viable vs future weapons.
Quote:
If, though, you can set the tone so there is actually no reason for people and even the police (aside from a few situated at critical points) to carry guns and it is outright illegal, you have a good reason to learn judo (to reiterate). Cheerio!
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My wife's music site, LadyObscure is for the prog/metal heads... |
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08-20-2011, 08:09 AM | #28 |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Making Melee viable vs future weapons.
If you want it to be just about the skills of the melee fighter, give them Imbuements.
Choose which Imbuements would be appropriate, choose what requirements are in setting, and you're good to go. |
08-20-2011, 01:00 PM | #29 | |
Join Date: Jul 2005
Location: Jeffersonville, Ind.
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Re: Making Melee viable vs future weapons.
Plus the "could damage the hull" argument depends on what the ship is made out of. If the hull is 10 DR even an ultra-tech melee weapon could pierce it and probably worse than a conventional gun, but a warship with thousands of DR there's probably few personal weapons (or even crew-served) that could hurt it.
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The user formerly known as ciaran_skye. __________________ Quirks: Doesn't proofread forum posts before clicking "Submit". [-1] Quote:
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08-20-2011, 01:06 PM | #30 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Making Melee viable vs future weapons.
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Tags |
martial arts, melee, sci fi, sword, ultra-tech |
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