01-14-2020, 01:39 PM | #11 |
Join Date: Jan 2015
Location: Madrid, Spain
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Re: Predicting opponent's movements to attack
A different approach to precognitive combat can be found here. I like it very much
http://forums.sjgames.com/showpost.p...3&postcount=13
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"Imagination is more important than knowledge" Albert Einstein |
01-14-2020, 05:59 PM | #12 | |
Join Date: Jun 2010
Location: Dreamland
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Re: Predicting opponent's movements to attack
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01-14-2020, 08:22 PM | #13 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Predicting opponent's movements to attack
You're probably right. I was thinking Deceptive Attack is relatively uncommon (I guess because I haven't run many melee heavy games lately), but if it was "free penalty to opponent's defense" it would suddenly become very common.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
01-14-2020, 11:07 PM | #14 |
Join Date: Jun 2010
Location: Dreamland
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Re: Predicting opponent's movements to attack
It starts to get common in melee combat with skill levels above 20 (below that, you're still worrying about other penalties). At 26 skill, you can do a full Deceptive Attack with effectively no penalty to yourself.
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01-14-2020, 11:58 PM | #15 | |
Join Date: Aug 2018
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Re: Predicting opponent's movements to attack
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It also shouldn't in theory make you any better at hitting a completely immobile target, since it just helps you compensate for movements. |
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01-15-2020, 11:09 PM | #16 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Predicting opponent's movements to attack
And if it's precognitive rather than telepathic, not just basic coordination with what they intend to do, but compensating for the mistake they are about to make.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
01-16-2020, 12:56 AM | #17 | |
Join Date: Aug 2004
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Re: Predicting opponent's movements to attack
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The question is interesting as "predict the foe" is relevant to more than just psi-type precogs. There's this in Animal Handling skill: "If you have Animal Handling at level 15, an animal’s attack and defense rolls are at -1 against you, because you can predict its behavior. At skill 20, the animal’s rolls are at -2." I've groused about this before: just as in the precog example, the TH mod makes no sense. (I'm completely unaware, defenseless, or even completely immobile; why do animals find it hard to hit me?) But the idea that the animal's defenses against you are lower, as you can predict its defenses, sounds fine to me. So. Is there a way to take this defense-defeating predictive ability from Animal Handling, or an even better method if someone has it, and extend that to the OP's precog? And to any other cases where it'd make sense? Is there already something in Powers that lowers foes' defenses like this?
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01-16-2020, 03:22 AM | #18 | |
Join Date: Jan 2010
Location: Brighton
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Re: Predicting opponent's movements to attack
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If I was doing this to just limiting active defences I guess I would try and Cost DX "limited to just deceptive attacks" and the power mod FWIW I think I agree with you re animal handling, maybe a better way to do it is the animal doesn't get a penalty to hit, but you get a bonus to defend? (cost-wise it's really just a freebie off the skill cost, so it's a bit odd anyway) As an aside does Dungeon Fantasy have an equivalent of the old Rangers & Dwarves preferred enemy bonus from AD&D? I guess in some campaigns in setting experience in fighting a particular foe type could justify an advantage that give you bonuses against them
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Grand High* Poobah of the Cult of Stat Normalisation. *not too high of course Last edited by Tomsdad; 01-16-2020 at 09:31 AM. |
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01-16-2020, 04:11 AM | #19 |
Join Date: Dec 2013
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Re: Predicting opponent's movements to attack
I've tried to build extraordinary abilities of predicting an opponent's abilities as Compartmentalized Mind 3 (Evaluate Only, -30%; No Mental Separation, -20%) [75]. This lets a character make three Evaluate maneuvers each turn, which gives them +3 to attacks, representing excellent knowledge of when to strike for most effect. Combined with Deceptive Attack, it will help get through an opponent's defence.
The only problem is that it costs 25 points per +1, which is higher than simply buying up DX... |
01-16-2020, 05:49 AM | #20 |
Banned
Join Date: Aug 2004
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Re: Predicting opponent's movements to attack
Per "Abilities Enhancing Skills" (Power page 162) Precognition can give a +4 bonus to certain rolls. You can really use it in combat because it takes 10 minutes of concetration to use, in which time the only prediction is "the Enemy will kill you while you're helpless due to concentrating!". However if you enhance the hell out of it, it should be usable in combat:
Precognition (Directed +100%; Reduced Fatigue +2, +40%, Reduced Time +10, +200%; Reflexive +40%; Reliable +10, +50%) [133] A successful IQ roll at a -2 penalty will let you claim a +4 bonus to anything where being able to see the future would help. |
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attacks, precognition |
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