08-25-2010, 10:43 PM | #11 | |
Join Date: Mar 2010
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Re: Spell Design?: Create Corpse
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08-25-2010, 10:50 PM | #12 | ||
Join Date: Mar 2010
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Re: Spell Design?: Create Corpse
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She may also suffer a lapse of ethics -- still new to her -- and set their insides on fire. Literally. (Burning Death is such a fun spell.) |
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08-25-2010, 10:54 PM | #13 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Spell Design?: Create Corpse
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Have you discussed the zombie usage with your GM? I know I personally wouldn't allow it due to the thematic issue, but I would allow something like the Undead Flesh Golem I mentioned above. |
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08-25-2010, 11:06 PM | #14 | ||
Join Date: Mar 2010
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Re: Spell Design?: Create Corpse
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I used them as an example of a spell that creates something humanoid with stats, even if only temporarily, in response to your suggestion that the Create Corpse spell wouldn't be able to create a zombie'able corpse because the corpse wouldn't have stats. Quote:
On the other hand, I find I lack the necessary command of the spell system to generate a spell that the player requested. Thereby, I asked the forums for examples and ideas on how to do so. I will include the idea of making a golem out of parts as you've suggested, but without a method to generate said parts outside of age or murder (or slaughtering animals which the character has much less issues with) ... I'm unsure of her willingness to accept the idea. |
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08-25-2010, 11:11 PM | #15 | |
Join Date: Aug 2004
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Re: Spell Design?: Create Corpse
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Can't find it now, but I swear I read an option in GURPS Undead that let you use Zombie or the spells for making more potent Corporeal Undead using thingst hat resembled dead bodies, ie manniqueines or statues. In any event, making a variant of those spells that will turn that bronze of General Lee into a Zombie Confederate General shouldn't be any difficulty to the GM to make (I'd put an inherent -5 penalty to casting the spell on a body that never experienced death - no penalty to animate fossils IF fossils are considered destroyed (the original material has been utterly replaced with minerals).
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08-25-2010, 11:13 PM | #16 | |
Join Date: Jan 2010
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Re: Spell Design?: Create Corpse
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The easiest method is just buying a graveyard, of course, but I think this is supposed to be useful during an adventure. |
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08-25-2010, 11:20 PM | #17 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Spell Design?: Create Corpse
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Summon Corpse Special Summons a corpse from another plane of existence. The GM determines the attributes and abilities the corpse had when it was alive. Duration: Permanent until banished. Cost: 10 for a SM 0 corpse, +10xSM for +SM. Minimum 10. Time to cast: 5 minutes Prerequisite: Planar Summons or Summon Demon |
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08-25-2010, 11:42 PM | #18 | ||
Join Date: Mar 2010
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Re: Spell Design?: Create Corpse
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Campaign is set within the Banestorm (/Yrth) setting. :) Quote:
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08-26-2010, 12:11 AM | #19 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Spell Design?: Create Corpse
I could see this bringing some serious metaphysical issues into the game. For example, what happens if you create a corpse, then Resurrect it? Creating a dead person is still creating a person, and once you start messing around with giving PCs the ability to create life (even "dead life," if that makes any sense), it opens up several cans of worms.
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08-26-2010, 02:18 AM | #20 | |
Join Date: Aug 2004
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Re: Spell Design?: Create Corpse
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...().0...0() .../..........\ -/......O.....\- ...VVVVVVV ..^^^^^^^ A clock running two hours slow has the correct time zero times a day. |
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Tags |
4th edition, create corpse, spell design |
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