02-15-2010, 09:59 PM | #31 | |
Banned
Join Date: Feb 2010
Location: Warren, MI
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Re: GURPS 4th Campaign Types
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I've been trying to explain to the PCs, Role-Playing is acting, IT'S NOT ALL COMBAT!! Basically, as I see it, you're acting, and living out a second life, that is my description. |
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02-16-2010, 06:53 AM | #32 | |
Join Date: Jul 2007
Location: One Mile Up
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Re: GURPS 4th Campaign Types
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But if we turn up the detail knob we get: The Brains: The smartest Enforcer working for the city's Vice Guild (with a prodigious IQ 10), he was mid-way through his apprenticeship to an Alchemist when an unfortunate explosion left him with a reputation as bad luck and no prospects. Excellent marksman with the dominant ranged weapon of the setting (pistol crossbow), middling knife man and brawler, can read and do basic math, isn't a mage but has a point in stuff like Occult and HazMat (Arcane) and might conceivably deal with that sort of thing in a survivable manner. Primary Motivation: Good Ol'-Fashioned Greed. The Freak: The scariest-looking Enforcer working for the city's Vice Guild, with horrific scarring from too many knife fights. All-around tough guy with HPT and decent hand-to-hand, knife, and shooting ability. Soft spot for prostitutes (especially the ones who work at the Vice Guild brothel, like his Mom). Primary Motivation: Personal Loyalty + Criminal Code of Honor. The Killer: The craziest and most infamous Enforcer working for the Vice Guild. Known for his proficiency as a stealthy cutthroat and tenacious wrestler, but also secretly endowed with a solid gold Law Enforcement Contact in the form of his brother-in-law the drunken, corrupt City Watchman. Primary Motivation: Personal Glory, cackling mad Bloodlust. Suddenly these guys have jobs, skills that make them different from each other, stuff they care about, and other plot hooks. We can see them the way the players do, and stories about the sort of trouble they probably get into come to mind easily. That's cool; I almost never use guns in fantasy for reasons that boil down to "I don't wanna." Follow your joy. |
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02-16-2010, 07:14 AM | #33 | ||
Experimental Subject
Join Date: Jan 2005
Location: saarbrücken, germany
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Re: GURPS 4th Campaign Types
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Also, make sure that your players agree with you on acting, not all combat and that sort of thing. If your players actually expect and enjoy a combat-fest, with only vague roleplaying themes, then you'll have a problem. Just saying. Of course, if that's not an issue, just ignore me.
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Like a mail order mogwai...but nerdier - Nymdok understanding is a three-edged sword
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02-16-2010, 06:16 PM | #34 |
Join Date: Dec 2007
Location: Dayton, OH
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Re: GURPS 4th Campaign Types
I agree with the other posters' suggestions re: getting your players' sheets. I live by the GM Rule "If it's on their sheet, it should be in the game." They put it on there because they wanted it to come up.
It could be that neither you nor your group know exactly what kind of game you want; I know that was the case when I started roleplaying. I might suggest that the first adventure be a "sandbox." By that, I mean lay a village out for them and fill it with plot hooks. Then see what they do. Put in bad guys to fight, so that if they want to fight, they can fight. Throw in a mystery to solve, see if they jump at the opportunity to solve a good puzzle. And put in some interesting NPCs, see if they really enjoy interacting with them. Then you might get a better idea of what they're after. |
02-16-2010, 06:40 PM | #35 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: GURPS 4th Campaign Types
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Bill Stoddard |
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02-16-2010, 06:43 PM | #36 |
Banned
Join Date: Feb 2010
Location: Warren, MI
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Re: GURPS 4th Campaign Types
Look everyone, I'm glad you guys are helping me out by giving me tips on how to be a GM since it's my first time okay, I get it, and thank you again.
This original thread was about suggestions for a TL3, yes I know I changed it, a TL3 setting, that's all. If I have questions about GMing in GURPS, I'll ask my brother, he's a great GM. All I need is some campaign ideas for the TL3 Medieval Fantasy setting that has the characters of a Fighter, a Rogue/Archer, and a Mage, that's all please. |
02-16-2010, 06:46 PM | #37 | |
Banned
Join Date: Feb 2010
Location: Warren, MI
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Re: GURPS 4th Campaign Types
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Btw: I read your post after I posted my last one, I dont want you to think I'm frustrated because of just your post |
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02-16-2010, 06:54 PM | #38 | |
Join Date: Jun 2006
Location: On the road again...
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Re: GURPS 4th Campaign Types
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Can we get a single line each to describe them? It'll help us help you out. For instance, "Mage" could be someone who focuses on Fire magic, a weather-manipulator, or even a Beastmaster type who studies animal spells and rides a giant eagle he's tamed via magic. I could give you adventure ideas for each of those three mages, but nothing that'll cover all three possibilities.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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02-16-2010, 07:12 PM | #39 | |
Banned
Join Date: Feb 2010
Location: Warren, MI
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Re: GURPS 4th Campaign Types
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Rogue/Archer - Amazing senses "smells you from a mile away" very good navigator, shows amazing marksmanship with a Bow. Mage - Very wise, son of the King(His teacher of Magery), wealthy, charming, It's the James Bond of TL3-TL4 |
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02-16-2010, 08:44 PM | #40 | |
Join Date: Jul 2007
Location: One Mile Up
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Re: GURPS 4th Campaign Types
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I'm not sure that I'd cast Bond as an aristocrat personally, but that's food for another thread. What kind of magic does this guy specialize in, Communication/Empathy + Mind Control? |
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Tags |
4th edition, campaign ideas, campaign types, gurps |
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