04-29-2005, 05:38 PM | #21 |
Join Date: Apr 2005
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Re: How balanced is GURPS?
@Nanoboy
In general I'm spending more time on thinking about ways how to keep my PCs alive without making it too obvious for them to realize, than thinking about ways to keep my NPCs alive... That the PCs wax the NPCs if they have the edge is pretty unsuprising, but there are times where the NPCs attack the PCs, in that case they usually can decide on location, time and have often the advantage of suprise. However, if it's sword vs sword it's a very differnt story than gun vs gun. But what kind of setting are you playing ? greets g23 |
04-29-2005, 05:40 PM | #22 | |
Join Date: Aug 2004
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Re: How balanced is GURPS?
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I swear, Rufus the Chicken S**t dies next week. |
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04-29-2005, 05:57 PM | #23 |
Join Date: Jan 2005
Location: Wonderful Copenhagen
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Re: How balanced is GURPS?
What the others guys said. Also, numbers are very, very important. A sword-and-board man can hold his own against 2 inferior opponents for a while, until they outmaneuver and flank him. Greatsword Man is in trouble with even 2 inferior opponents.
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04-29-2005, 06:16 PM | #24 | |
Join Date: Aug 2004
Location: Edmond, OK
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Re: How balanced is GURPS?
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Fantasy. We're using the Yrth setting from GURPS Fantasy for 3rd Ed. It's mostly low tech weapons, but recently in the campaign, gunpowder has been introduced in the hands of the orcs. The dwarf in the party has managed to figure out how it works after receiving help in figuring out the composition, but I digress. What I originally meant was that I have to make superior characters-- points-wise-- to mount an honest threat to the PC's. That said, a lucky hit will ruin their day... but not much more than that, given magical healing. Bear in mind that my players are all very intelligent. They are all MIT students, save one who is an MIT graduate. Truth be told, in fantasy setting combat, magic plays this sort of x-factor role. Shape-changing and the like can play unexpected roles depending on what situation unfolds. |
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04-29-2005, 06:33 PM | #25 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: How balanced is GURPS?
I don't believe I've ever seen a RPG where you don't have to take fairly careful account of the capabilities of the PCs to create a fair fight. Even in D&D, which is really designed around combat, two parties of the same size and average level can vary significantly in capabilities, and the same encounter will be much more dangerous for one party than another.
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04-29-2005, 06:57 PM | #26 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: How balanced is GURPS?
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] Last edited by Kromm; 04-29-2005 at 07:02 PM. |
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04-29-2005, 07:00 PM | #27 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: How balanced is GURPS?
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] Last edited by Kromm; 04-29-2005 at 07:04 PM. |
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04-29-2005, 10:41 PM | #28 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: How balanced is GURPS?
One of my favorite GURPS fights ever involved a single villian swordsman/mage (in the 400 point range) against four PCs (in the 200-300 point range, though they'd started around 150). A single swordsman with an enchanted vampiric bastard sword, able to maintain a move of 8 in enchanted plate mail, and with the Might and Dexterity spells he had, more than a match for any of the PCs...
I still had to use careful tactics, and in the end they trapped him in a corner and took him apart, but it was an interesting lesson in tactics. |
04-29-2005, 11:29 PM | #29 | |
Join Date: Apr 2005
Location: Chicago IL
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Re: How balanced is GURPS?
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04-29-2005, 11:49 PM | #30 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: How balanced is GURPS?
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So, is there to be an option to make sweeps or area attacks with them, like RuneQuest let its giants?
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gm advice, kromm answer |
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