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Old 03-08-2014, 11:07 AM   #1
Rasputin
 
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Default The Lands of NandÍmē: GURPS Content Posts

Right now, this blog is a spot for logs for my gaming sessions, and where I put my house rules for the game. And I thought I'd throw one open to thoughts here, since I haven't been camping in over 20 years and these are about camping equipment in GURPS Dungeon Fantasy, in case anyone knows more than I do.
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Old 03-08-2014, 11:15 AM   #2
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Default Re: The Lands of NandÍmē: GURPS Content Posts

Excellent! Welcome to the Brotherhood of Bloggers Who Talk About Their Blogs Loudly. I look forward to more posts. :-)
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Old 03-16-2014, 08:00 PM   #3
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Default Re: The Lands of NandÍmē: GURPS Content Posts

Rules for making NPCs from rolls on D&D tables.
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Old 05-18-2014, 04:44 PM   #4
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Default Re: The Lands of NandÍmē: GURPS Content Posts

A game log for today. I've kept off linking to them, but hey, if someone really cares, why not?
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Old 05-18-2014, 06:50 PM   #5
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Default Re: The Lands of NandÍmē: GURPS Content Posts

Quote:
Originally Posted by Rasputin View Post
Right now, this blog is a spot for logs for my gaming sessions, and where I put my house rules for the game. And I thought I'd throw one open to thoughts here, since I haven't been camping in over 20 years and these are about camping equipment in GURPS Dungeon Fantasy, in case anyone knows more than I do.
Something my SCA friends have found - wet armor - especially padding- + wind= chills. Metal armor on top of it probably lowers the temp more by acting as a more efficient radiator. SO sleeping in metal armor in the rain is going to seriously hurt the sleep cycle and possibly bring on hypothermia.
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Old 05-18-2014, 07:42 PM   #6
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Default Re: The Lands of NandÍmē: GURPS Content Posts

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SO sleeping in metal armor in the rain is going to seriously hurt the sleep cycle and possibly bring on hypothermia.
Ah, a good point. I think I can abstract that to a penalty to the Survival roll for the day.
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Old 05-20-2014, 06:19 AM   #7
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A game log for today. I've kept off linking to them, but hey, if someone really cares, why not?
These logs are fun; thanks for posting them. Couple questions:

Why do you guys run the session when you're missing people if it isn't a regularly-scheduled game that runs eg: at the same time every week? That would totally kill the fun for my group; half the point is hanging out together.

What's up with the Louis Farrakhan joke on the Strige picture? I don't recall Strige-promotion being part of his political agenda. Are you talking about the hair, and, if so, certain that you're not referring to Don King? Suggestion for that fight: IMHO stupid monsters that use weapons might bounce off armor many times without wising up, but a highly-specialized predator like the Striges would've probably targeted bare skin right off the bat, no matter what the penalties. If that kills their chance of hitting anything, well, then it's still an easy fight, but their behavior looks like it makes sense more, and may seem like a more-credible threat to the party: "It's going for your eye-slits! It's going for your eye-slits! Quick, how do you defend!?"

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Old 05-22-2014, 07:41 PM   #8
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Default Re: The Lands of NandÍmē: GURPS Content Posts

Weather in RPGs in general and in GURPS Dungeon Fantasy in particular.
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Old 05-22-2014, 07:44 PM   #9
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Default Re: The Lands of NandÍmē: GURPS Content Posts

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Originally Posted by Gold & Appel Inc View Post
Why do you guys run the session when you're missing people if it isn't a regularly-scheduled game that runs eg: at the same time every week? That would totally kill the fun for my group; half the point is hanging out together.
Spend time with the family. I'll talk to one of the players on the phone who happens to be a good friend otherwise.
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What's up with the Louis Farrakhan joke on the Strige picture? I don't recall Strige-promotion being part of his political agenda.
It's an allusion to his peculiar love for the word "bloodsuckers," which he has applied to many groups.
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Old 05-25-2014, 05:15 PM   #10
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Default Re: The Lands of NandÍmē: GURPS Content Posts

Yet another game log.
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