03-21-2008, 10:09 AM | #31 | |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Re: GURPS Character Sheet (GCS) 3.1.0.1 Released
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A small bug I've noticed (in version 2008.01.01) in the cost of Resistant: Disease, +3 to HT rolls should be 10 * 0.33 --> 3.3, round down to --> 3. On GCS it is charging me 4. See Basic p. 81, 1st column, last paragraph: "Resistant to Disease +3 [3]". My guess is this is an odd one because you usually round in such away as to make things more expensive for the character. (I just checked the 1st printing errata, and it doesn't say the 3 point cost is an error.) And oh, THIS PROGRAM ROCKS. |
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03-21-2008, 11:04 AM | #32 | |
Join Date: Nov 2005
Location: Olympia, WA
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Re: GURPS Character Sheet (GCS) 3.1.0.1 Released
Quote:
__________________
GCS Home Page: http://gurpscharactersheet.com |
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03-21-2008, 11:30 AM | #33 |
Join Date: Mar 2008
Location: Dallas, TX
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Re: GURPS Character Sheet (GCS) 3.1.0.1 Released
A bug I've found: On my machine (Mac OSX 10.4) the entire right half of the character sheet is missing. It's cut off by the window, but expanding the window doesn't help.
Templates and libraries seem not to suffer from this. |
03-22-2008, 09:40 PM | #34 | |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Re: GURPS Character Sheet (GCS) 3.1.0.1 Released
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I have a user question, and if this is not the best place to ask such questions, somebody please redirect me. The "lvl" of my Ranged Weapons are coming up 0's. This is a character for a Star Trek campaign and I added Phasers to his equipment. It seems like there should be a way to tell GCS to use Beam Weapons (Pistol) skill for the "lvl" of this piece of equipment. Is there a way to do this? |
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03-22-2008, 10:24 PM | #35 |
Join Date: Feb 2008
Location: Wales
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Re: GURPS Character Sheet (GCS) 3.1.0.1 Released
If you look at the bottom of the Ranged Weapon window upon clicking an entry, pull the window height down a bit, there's a list there for what skill level to default it to. Just add in the requisite defaults and skills there, I believe.
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03-22-2008, 11:02 PM | #36 | |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Re: GURPS Character Sheet (GCS) 3.1.0.1 Released
Quote:
Your post did give me an idea however. I duplicated the laser pistol and edited the copy. Now my Phasers are working fine. |
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03-22-2008, 11:13 PM | #37 | |
Join Date: Nov 2005
Location: Olympia, WA
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Re: GURPS Character Sheet (GCS) 3.1.0.1 Released
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In response to your earlier query: although you're perfectly welcome to ask questions here on SJG's forums, the best place would be on the GCS mailing list.
__________________
GCS Home Page: http://gurpscharactersheet.com |
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03-23-2008, 03:02 AM | #38 |
Join Date: Jan 2008
Location: Phoenix, AZ
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Re: GURPS Character Sheet (GCS) 3.1.0.1 Released
Thanks for the update. I really love this program since I use linux at home. What is great about it is that I have the windows version on a memory stick so I can run it at work and work on GURPS stuff from there, and I can use the same memory stick and run it on my linux computer (just running the jar file using java -jar GCS.jar hehe). This really is great since when I try to use the GCA in linux, I get to a certain point and the program halts with numerous wine errors. Thanks =)
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04-04-2008, 11:12 AM | #39 | |
Join Date: Mar 2008
Location: Holland, MI, USA
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Re: GURPS Character Sheet (GCS) 3.1.0.1 Released
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__________________
Where there is doubt, there is freedom. |
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04-04-2008, 10:28 PM | #40 | ||
Join Date: Nov 2005
Location: Olympia, WA
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Re: GURPS Character Sheet (GCS) 3.1.0.1 Released
Quote:
__________________
GCS Home Page: http://gurpscharactersheet.com |
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Tags |
character creation, chargen, game aids, gcs |
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