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Old 05-23-2007, 10:46 AM   #21
RedMattis
 
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Default Re: GURPS Character Sheet (GCS) 3.1.0.1 Released

It seems that GCS doesn't work with Java 6, at least not on my computer, does anyone else have this problem?
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Old 05-23-2007, 05:20 PM   #22
Richard Wilkes
 
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Default Re: GURPS Character Sheet (GCS) 3.1.0.1 Released

The current released version works fine with Java 6, however, the launcher doesn't know how to use Java 6. You can get around this in one of three ways:

1. Checkout the latest source from svn on SourceForge and use that, as the fix for this was made quite some time ago, but there hasn't been another regular release yet.

2. Double-click the .jar file instead of the .exe. This should launch GCS just fine.

3. Install a copy of Java 5 on your machine.

Hope this helps.
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Old 05-23-2007, 09:48 PM   #23
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Default Re: GURPS Character Sheet (GCS) 3.1.0.1 Released

Yeah figured that one out a while ago. I just figured it was my XP 64 bit at first.

Any chance of getting GURPS MECHA added?
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Old 05-23-2007, 11:09 PM   #24
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Default Re: GURPS Character Sheet (GCS) 3.1.0.1 Released

I don't currently have the GURPS MECHA book. Is there something special about the information in it that prevents you from entering the data?
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Old 05-23-2007, 11:38 PM   #25
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Default Re: GURPS Character Sheet (GCS) 3.1.0.1 Released

My winarce archiver insits on opening the .jar like a zip file. Is there any way to run the program without uninstalling winearce?
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Old 05-24-2007, 12:00 AM   #26
Richard Wilkes
 
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Default Re: GURPS Character Sheet (GCS) 3.1.0.1 Released

Yes, you can make a batch file, similar to the one I provide for Linux, that runs the program. Something like this should do it:

java -Xmx256M -Dapp.home="PATH_TO_GCS_DIR" -jar "PATH_TO_GCS_DIR/GCS.jar"

Remember to replace PATH_TO_GCS_DIR with the actual location of the GCS directory on your particular system.
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Old 05-24-2007, 05:12 AM   #27
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Default Re: GURPS Character Sheet (GCS) 3.1.0.1 Released

It works, thanks!
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Old 05-24-2007, 09:01 AM   #28
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Default Re: GURPS Character Sheet (GCS) 3.1.0.1 Released

Quote:
Originally Posted by Richard Wilkes
I don't currently have the GURPS MECHA book. Is there something special about the information in it that prevents you from entering the data?
Lazyness for the most part. The other is I'm still new at GURPS with no local players so there are bits of the rules I just don't understand.

I would like to take this time to thank you for such a wonderful program. I'm trying to convert several ideas into GURPS.

Battletech
Doctor Who
Battlestar
Firefly
and my own personal Fantasy setting

GCS has been a big help to me.
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Old 05-24-2007, 10:50 AM   #29
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Default Re: GURPS Character Sheet (GCS) 3.1.0.1 Released

I just want to add some big thanks to you for GCS.

I own a Mac...I don't own a PC...and I'm not buying Virtual PC either. Which makes GCS my only character creation software option...and it is a great one!

Thanks!
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Old 05-24-2007, 02:12 PM   #30
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Default Re: GURPS Character Sheet (GCS) 3.1.0.1 Released

Quote:
Originally Posted by trooper6
I just want to add some big thanks to you for GCS.

I own a Mac...I don't own a PC...and I'm not buying Virtual PC either. Which makes GCS my only character creation software option...and it is a great one!

Thanks!
Same here; I've greatly appreciated all the iterations of this program (and am in awe of anyone that can write such a thing). It has even replaced pencil & paper character sheets for me. Thanks for the ongoing work.
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