01-07-2015, 09:40 PM | #1 |
Join Date: May 2005
Location: Lynn, MA
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Modifying ST-Based Damage + Power Blow
When Modifying ST-Based Damage for a Martial Artist with Power Blow, you use their Power Blow Value to calculate your Modifiers, do you not?
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01-07-2015, 09:48 PM | #2 |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: Modifying ST-Based Damage + Power Blow
I say no because I'm in favor of the more generous version of almost any edge case.
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01-07-2015, 09:49 PM | #3 |
Join Date: Sep 2004
Location: Yucca Valley, CA
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Re: Modifying ST-Based Damage + Power Blow
Yes, and I think it would be legit to give an Accessibility limitation, on that portion of the cost of the enhancements, that only applies when the Power Blow works. I'd call it -20% for combination of FP requirement and skill roll.
EDIT: Also note that you could have enhancements on only part of the ST-based damage, frex, Armor-Piercing (2) for the first two dice would let a 4d attack penetrate DR 20 on the average roll. Last edited by Gef; 01-07-2015 at 10:22 PM. |
01-07-2015, 10:08 PM | #4 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Modifying ST-Based Damage + Power Blow
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01-07-2015, 10:49 PM | #5 | |
Join Date: May 2005
Location: Lynn, MA
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Re: Modifying ST-Based Damage + Power Blow
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01-08-2015, 12:19 AM | #6 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Modifying ST-Based Damage + Power Blow
For the record, though it introduces significant complexity, I agree that it's probably fair to give a reduction for the extra SBDM (Strength-Based Damage Modifiers) that had to be bought for Power Blow. I'd figure out the SBDM cost without Power Blow (let's call that [X]) and then the increase in SBDM cost when adding Power Blow (let's call it [Y]), and then charge the player for [X + (Y*0.8)]. It's a weird way to apply a limitation, but it's going to be more fair than any other method.
(Please note that it is only Power Blow for which I would do this. Not for anything advantage-based, etc. Power Blow is kind of a crappy way to increase your ST, so I can understand the need to address that here.)
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01-08-2015, 02:03 AM | #7 |
Join Date: May 2005
Location: Lynn, MA
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Re: Modifying ST-Based Damage + Power Blow
I suppose you actually have to account for triple with a cinematic martial artist if they learn Flying Leap!
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01-08-2015, 08:57 AM | #8 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Modifying ST-Based Damage + Power Blow
I would not modify the cost of enhancements on ST-based damage to account for Power Blow. Power Blow itself has a cost independent of basic damage output. It costs the same number of points as any other Will/Hard skill – and requires exactly the same amount of time and FP – regardless of ST (whether you're a ST 7 teen ninja or a ST 70 super), whether you have Super-Strength (Supers, p. 35), whether you have Striking ST (any level), and whether you're wielding fists or swinging a superfine nanothorn katana (with bonus damage, corrosion damage, and an armor divisor). It can even amplify force sword damage, which is totally independent of ST (Martial Arts, p. 209). If it can do all this, then I see no good reason to charge points for the damage from the extra ST when it's modified by an enhancement . . . Power Blow isn't exactly fast or efficient, and making it even less attractive doesn't seem right.
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01-08-2015, 11:00 AM | #9 | |
Join Date: May 2005
Location: Lynn, MA
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Re: Modifying ST-Based Damage + Power Blow
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01-11-2015, 09:04 PM | #10 | |
Join Date: May 2005
Location: Lynn, MA
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Re: Modifying ST-Based Damage + Power Blow
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If Power Blow can multiply force sword damage... Does that mean Power Blow with a muscle powered weapon should disregard Min STx3 for the purposes of maximum ST based damage? |
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Tags |
enhancement, kromm, kromm answer, martial arts, powers |
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