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08-24-2017, 08:46 AM | #1 |
Join Date: Dec 2009
Location: Jacksonville FL
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Bows: Striking ST vs. Lifting ST
I have a player that wants to use Lifting ST instead of Striking ST to raise damage with his bows.
Is this allowed?
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08-24-2017, 09:00 AM | #3 |
Join Date: Sep 2004
Location: Canada
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Re: Bows: Striking ST vs. Lifting ST
For clarity: TDS is "The Deadly Spring", a Pyramid article by Douglas Cole (who is on this forum quite actively).
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08-24-2017, 09:10 AM | #4 |
Join Date: Dec 2009
Location: Jacksonville FL
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Re: Bows: Striking ST vs. Lifting ST
Thanks so much for the clarification.
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Two things that I learned from Dungeons & Dragons is that I LOVE GURPS and it isn't really a compliment when a gnome tells you your hair smells nice. |
08-24-2017, 11:55 AM | #5 |
Join Date: Feb 2005
Location: Austin Texas
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Re: Bows: Striking ST vs. Lifting ST
I would never allow that.
The entire reason lifting strength is cheap and striking strength is expensive is because lifting strength can't be used to attack. If they want to strike harder either buy full strength or striking strength.
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08-24-2017, 12:13 PM | #6 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Bows: Striking ST vs. Lifting ST
Quote:
Still, of course: your game, your rules. But given bows are based on thrust rather than swing, it's 6 points per +1 to damage, and that +1 happens every second to sixth turn depending on how quickly you're shooting, compared to 5 points for +1 to swing damage anywhere from one to many times per turn . . . I'm not worried about balance! In a cinematic game (like DF) where you can quick-ready, quick-draw, Heroic Archer, and basically fire arrows like an elvish ferret on drugs, I'm in complete agreement. DF and the DFRPG take pains to make the scout as nasty on a turn-by-turn basis as many melee fighters, so putting them all on the same ST basis is probably the right call.
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08-24-2017, 02:25 PM | #7 |
Join Date: Mar 2013
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Re: Bows: Striking ST vs. Lifting ST
1d of damage is 5 points via Advantages. Human variation is +2 Lift St, which is +1 damage for 6 points. Doesn't seem like a problem, especially since ranged combat compared to melee is slower and less accurate.
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