02-02-2006, 04:51 PM | #21 | |
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Re: GURPS Ringworld 1,000,000 AD
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02-02-2006, 05:25 PM | #22 | ||
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Re: GURPS Ringworld 1,000,000 AD
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Baryonic matter is not strong enough to build non-spherical structures larger than planets: they collapse under their OWN gravity into spheres. Your ringworld is a million miles wide - A square chunk of dirt five yards deep across the ring is 3.33E+22 kg, which is enough to gravitationally collapse into a planetoid. The Sun's gravity is irrelevant, it collapses under it's own mass.
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02-02-2006, 05:35 PM | #23 | |
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Re: GURPS Ringworld 1,000,000 AD
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Last edited by sir_pudding; 02-02-2006 at 05:39 PM. |
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02-02-2006, 05:55 PM | #24 |
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Re: GURPS Ringworld 1,000,000 AD
I worked out the mass ratio of the roatating to stationary ring, just for jollies. I'm not a physicist, so this is hopefully close, but I may have mosplaced a zero somewhere - but the numbers look right. Where's LWCamp when you need him....
The rotating ring is doing about 1,200 km per second to generate 1g, or about 43 times orbital velocity. Thus you need 43 times as much "Rubble in a tray" to balance the forces. Assuming the moving ring is only 100 m thick of rock and dirt, and we have an Earth normal atmosphere on top, we're already at 1% of the Sun's mass. Or about 2,900 Earth masses. Hell, we have 2.5 earth masses worth of air. I should work out how much mass we have to feed into our total conversion powerplant to spin the ring up to 1,200 km / second....
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02-02-2006, 06:09 PM | #25 |
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Re: GURPS Ringworld 1,000,000 AD
Energy calculations done:
We need 2.86 * 10^38 Joules, which is about 9.0* 10^16 kg of mass fed into our total conversion power plants to spin the ring up. Of course, since we're minig the Sun, all we need to do is tap 100% of it's energy output for about a century, and convert that at 100% effeciency into kinetic energy. Note that this assume that the ring is only about 100 yards thick, not real dense (2.0), and that we can ignore the Laws of Thermodynamics regarding the conversion of energy. Feel free to add some multipliers if, you know, you want to use actual physics. Have I made the point yet - or do you still think a RingWorld can be built of baryons?
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02-02-2006, 06:15 PM | #26 |
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Re: GURPS Ringworld 1,000,000 AD
Important point on the above energy calcs: it ignores the actual construction - I'm assuming the mass magically appears in the right spot - I didn't bother to work out how much energy it would take to get the mass out of the sun's gravity well.
We also, of course, ignoring whatever the "mag lev track" is supposedly made of, and how IT holds together under the forces applied to it. Then, of course, there's the small matter of engineering when you have to construct it piecemeal, which is even more impossible than the final ring itself. Sorry, but you have to invoke unobtanium to build it.
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02-02-2006, 07:25 PM | #27 | |
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02-02-2006, 07:50 PM | #28 | ||
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02-02-2006, 07:57 PM | #29 | |
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02-02-2006, 07:59 PM | #30 | |
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