04-12-2024, 07:24 PM | #501 | |
Join Date: Jul 2007
Location: West Virginia
|
Re: New Fantasy Setting Seeds.
Quote:
Some groups (the Red Talons and the Ratkin especially) want immediate war. But most realize that would only give the Outer Ones a free hand. The Fera are largely leaving Earth for the other planets. The Stargazers, the Children of Gaia, the Gurhal, and the Baset especially take on the role of aliens with wisdom to teach and seek to spread Gaian ideals throughout human civilization. The Trad Mages love this idea. Many others, including most Garou and Fera, are less than thrilled.
__________________
Per Ardua Per Astra! Ancora Imparo |
|
04-19-2024, 04:35 PM | #502 |
Join Date: Jul 2007
Location: West Virginia
|
Re: New Fantasy Setting Seeds.
This idea takes the events of a TV series and reworks them into a changed campaign.
Take the Buffyverse in Season Four. Have Dr. Maggie Walsh take a calmer and more controlled take on Buffy and Co. She decides to use Forrest and Graham to gain intelligence on Buffy and the Scoobies and decides to pump Joyce and Giles for information herself. Giles never warms to Maggie and Joyce sees through her automatically. Joyce, seeing a threat to her daughter decides to string Maggie along. Giles, is unhappy with this, but trusts Joyce. Joyce is well aware that Maggie has many gifts and insights she lacks. But she is also quickly aware that Maggie sees her as merely Buffy's mom and a small business woman. Maggie has neither understanding nor respect for Joyce's abilities. Joyce neatly exploits Maggie's blindness. When Faith shows up later, Maggie's requirement that Forrest and Graham spy on the Scoobies gives Buffy et al the drop on Faith. Joyce and Giles exploit the situation to rescue Faith and recruit her. Faith, unused to real care, finds herself being swayed by Joyce. When Dracula shows up, Maggie nearly has a nervous breakdown. She can't deal with Dracula's reality. Buffy drive Drac off. Then Dawn shows up. Everyone accepts Dawn in the same way as in Season 5. This is were the campaign starts up. The Scoobies and the Initiative don't trust each other. Glory is in town and a threat to large for either group. Joyce is bringing Faith into the Scoobies. Assume the Watcher's Council wants power and control. Assume Graham has divided loyalties. He trusts and respects the Scoobies, he has become friends with Xander and Tara. He still is loyal to the Initiative. Tara and Willow are teaching Graham witchcraft. Assume Maggie is still working on Adam and he will get out of her control, but not kill her. Assume Adam will trust neither Glory or Doc. However, Adam will try to play them both. Because Adam isn't human, he will discover the link between Glory and Ben. Assume Doc is never taken in by Adam. Assume Doc tries to get close to Joyce and see totally sees through him but doesn't let him know that. I think you'd have an interesting and multileveled campaign.
__________________
Per Ardua Per Astra! Ancora Imparo Last edited by Astromancer; 04-19-2024 at 05:03 PM. |
04-22-2024, 05:51 PM | #503 |
Join Date: Jul 2007
Location: West Virginia
|
Re: New Fantasy Setting Seeds.
The Knightwatch
Basically, this is a supers campaign. The PCs are headquartered in the Castle of the Border. Which border? All of them! The PCs are a group of magically empowered beings. Spellcasters, Shape Changers, Ghosts, Fay, and stranger beings. The Castle of the Border has some similarities with the Horatio Club but with more of a haunted English manor house vibe. Wherever the problem is, it is right outside the Castle doors. Mind you the Castle fits in where it goes. It can be a real castle or a good replica. It can also be a leftover film set. Once it was Cinderella's Castle in Disneyland! The PCs are always seen as regulars. If the PCs find themselves at Disneyland after the apocalypse, they will be seen as the survivors who took over Cinderella's place. If they are in the English countryside, then they'll be the people who took over the old castle. Whatever, the various social advantages, or lack thereof, the PCs have will carry over translated into each setting. Powers might manifest differently in some worlds.
__________________
Per Ardua Per Astra! Ancora Imparo |
Today, 05:41 AM | #504 |
Join Date: Jul 2007
Location: West Virginia
|
Re: New Fantasy Setting Seeds.
Further notes on Knightwatch. Social advantages are preserved in this setting. They might be translated in symbolic ways, but will still be useful.
__________________
Per Ardua Per Astra! Ancora Imparo Last edited by Astromancer; Today at 11:58 AM. |
Today, 08:57 AM | #505 | |
Join Date: Feb 2005
Location: Kentucky
|
Re: New Fantasy Setting Seeds.
I like this idea. So many IPs (Books/Movies/Shows) have decisions made by the principals that don't make sense. I've always they would make good campaign settings where the PCs can make more rational decisions.
Quote:
|
|
|
|