01-09-2018, 11:53 AM | #221 | |
Join Date: May 2013
Location: Tyler, Texas
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Re: The Fantasy Trip
Quote:
And I warn you - the road to apostacy is paved with "minor tweaks". Thanks for pointing out that this was somewhat addressed in ITL. I honesty had forgotten that. And interestingly enough, when I was reading your post, I also thought about the "roll a second die" thing. So it turns out that if you roll 5- on 3d6, here's are your odds: 10% chance of triple damage 30% chance of double damage 60% chance of automatic hit only So you could simply roll a second die if an automatic hit or miss is rolled. A less blasphemous d10 is the obvious choice for those unafraid of being burned as apostates. 1-triple or broken weapon; 2-4-double or dropped weapon; 5+ automatic hit/miss only. Or 2d6 - 2-3 is triple damage; 4-6 is double damage; 7+ is automatic hit. You'd still have to remember the two auto-success/fail numbers for 4, 5, 6 dice, etc. And there's an easily recalled progression: +3 and +4. I.e., add 3 to the auto success number for each additional die; add 4 to the auto fail number for each additional die. But you wouldn't have to remember the four other numbers for each roll. Last edited by tbeard1999; 01-09-2018 at 06:28 PM. |
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01-09-2018, 11:54 AM | #222 |
Join Date: Dec 2017
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Re: The Fantasy Trip
The rolls with larger numbers of dice are not hard to adjudicate; just calculate the odds and set equivalent thresholds. Or if you wish to increase or decrease the odds of good or bad outcomes for 4d, 5d, etc. rolls, you can nudge the numbers up or down from those base lines.
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01-09-2018, 01:58 PM | #223 |
President and EIC
Join Date: Jul 2004
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Re: The Fantasy Trip
I hope everyone will be good with a LITTLE blasphemy as we edit the Holy Books . . .
/s/ the prophet |
01-09-2018, 02:24 PM | #224 |
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
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Re: The Fantasy Trip
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01-09-2018, 03:58 PM | #225 |
Join Date: Dec 2017
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Re: The Fantasy Trip
Get those creative juices flowing! I already own the ca. 1980 version and am interested to see what you do ca. 2018.
If I were in your shoes, I would be most tempted by the following possible paths to damnation: - Develop the personality trait idea into 2-3 pages of material, looking at Prince Valiant and Pendragon for inspiration - Look carefully through GURPS combat to see which innovations make sense as part of advanced Melee. I'm sure you wish to (and should!) avoid re-writing GURPS, but your treatment of armor, damage and parries and dodges in GURPS would have been terrific in Advanced Melee if you'd thought of them a couple years earlier. - Develop the concept of jobs and their associated risk rolls into something more diverse and flavorful, looking at En Garde! and Flashing Blades for ideas. - Organize the MH-scale exploration rules into something more structured, resembling the sequence and options of movements and actions in combat - Ditto for exploration at coarser scales (km or so) - Organize all the ITL discussion of economics and so forth into some sort of more structured, week-time-scale campaign play, also a'la En Garde! - Strip out the alternative combat system from AM and replace with a tight little skirmish rules set, sort of aiming at the design space of Lords of Underearth Good luck! |
01-09-2018, 04:24 PM | #226 | |
Join Date: Aug 2004
Location: Columbia, Maryland
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Re: The Fantasy Trip
Quote:
:) |
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01-09-2018, 09:16 PM | #227 | |
Join Date: Nov 2010
Location: Arizona
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Re: The Fantasy Trip
Quote:
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01-09-2018, 09:22 PM | #228 |
Join Date: Nov 2010
Location: Arizona
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Re: The Fantasy Trip
I think Dragons of Underearth is a non-event in SJG's world. That seemed to be HT's attempt to "dumb down" TFT into whatever it was that HT apparently originally wanted from Steve in the beginning (at least, based on Mr. Thompson's complaints at the time), and Mr. Jackson doesn't have copyright to it anyway, so I think it's a moot point at best.
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01-09-2018, 09:29 PM | #229 | |
Join Date: Nov 2010
Location: Arizona
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Re: The Fantasy Trip
Quote:
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01-09-2018, 09:32 PM | #230 |
President and EIC
Join Date: Jul 2004
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Re: The Fantasy Trip
Because I am a troublemaker, I will point out that TFT had two implicit classes: those with magic talent, who got to buy their spells cheaply, and everyone else.
But I am not going to propose the introduction of a class system. I'm not that heretical. I will admit that that kind of system has its points, pun not intended . . . but just no. D&D has that base covered. |
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in the labyrinth, melee, roleplaying, the fantasy trip, wizard |
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