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05-08-2017, 12:33 PM | #1 |
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Ramming Speed vs Throwing Speed with a side order of Log ST
Pink Light has a LogST of 35, and a BL of 6,324 (equivalent to an old ST of 178). She has 5 levels of Striking LogST giving her a Thrust of 8d.
She can pickup and throw an empty van (lwt 3.5 - load of 1, for 5,000 lbs; 68 HP from the Vehicles list on Campaigns, pg 464) 106 yards in 1 second and do 10d+1 damage with it. (With Old ST she would do 28d+1 throwing the van.) However, if that van was moving under its own power at 212 mph (woo-hoo!) it would collide for 72d of damage (68 x 106 = 7,208. 7,208 / 100 = 72.08 for 72d). As it is, she's hitting someone with as much force as the van would have traveling at 30 mph (15 yd/sec). Throwing damage seems rather . . . anemic. Throwing with normal ST damage, would be the equivalent of the van moving about 82 mph (41 yd/sec). And, while better still isn't in line with the van's actual speed. Does anyone have any suggestions for correcting this other than simply replacing throwing damage with Slam damage for large objects? Last edited by Mark Skarr; 05-08-2017 at 12:35 PM. Reason: It didn't paste my question--silly notepad! |
05-08-2017, 12:39 PM | #2 | |
Join Date: Aug 2004
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Re: Ramming Speed vs Throwing Speed with a side order of Log ST
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05-08-2017, 12:40 PM | #3 |
Join Date: Jun 2006
Location: On the road again...
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Re: Ramming Speed vs Throwing Speed with a side order of Log ST
Have you adjusted the van's ST/HP score to account for the LogST? Remember that the Basic Set stats were developed using the standard quadrolic ST/HP scaling, not the LogST scaling.
Edit: ninja'd!
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05-08-2017, 12:49 PM | #4 | |||
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Re: Ramming Speed vs Throwing Speed with a side order of Log ST
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Which is one of the reasons I picked the van. The HP didn't change and it fit, neatly, in her Thrust+1/die range. As a further addendum, I did calculate thrown distance from the old ST (or, more specifically x^((LogST+10)/20) rounded to the nearest number. As it didn't make any sense for someone who could lift a van with one hand could barely throw it 20 yards. ETA: However, let's look at that. Basing Throwing entirely off of the LogST value of 35 (and not the oldST value of 178), she can throw the van 21 yards. The slam damage would be 14d of damage. While closer to her output, doesn't seem appropriate for someone who can throw vans around with one hand. Last edited by Mark Skarr; 05-08-2017 at 12:52 PM. Reason: Added additional LogST information. |
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05-08-2017, 01:02 PM | #5 | |
Join Date: Aug 2004
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Re: Ramming Speed vs Throwing Speed with a side order of Log ST
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05-08-2017, 01:39 PM | #6 | |
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Re: Ramming Speed vs Throwing Speed with a side order of Log ST
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Revamping Slam damage for LogST: Should we take slam damage as a flat function of Thrust, and say, add the modifier from the speed/range table (as it's also a log function)? The LogST 35/68 HP van, moving 50 mph (25 yps) would then do (base thrust would be 7d-1, rounding damage down to +6, 7d+5 or) 8d+1 slamming damage for the collision? That does seem rather anemic for a 50 mph collision. While it could, potentially, kill a person (but not likely), it wouldn't be able to reduce the van's HP to 0. [edit] The van's original slam damage would be 17d. [/edit] Or, if we add the speed bonus as +x per die . . . +6 / die becomes +42 in our example above. Which would make the collision 19d-1. Average damage is almost enough to reduce the van to 0 HP (61 hp of damage after DR 4). If we extended that to throwing: Pink Light throwing a van 20 yards (40 mph) would do 8d + 6/die and would inflict 23d+2 for the damage. If we cap the damage something can inflict in a slam/throw to, say, HP in dice, that prevents her from being able to throw a HP 10 person (who, with the base LogST throwing range 122 yards) for 30d+3 damage, it's capped at 10d. While that would not be sufficient to kill the person outright (on average, taking them to -2xHP), it is sufficient to put them out of the fight. And, assuming they hit something hard the damage would be doubled for the target and they would take 20d, killing them on average. Last edited by Mark Skarr; 05-08-2017 at 02:39 PM. Reason: Added base slam damage. |
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05-08-2017, 03:28 PM | #7 |
Join Date: Feb 2009
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Re: Ramming Speed vs Throwing Speed with a side order of Log ST
What would she do with a throwing axe or a longbow scaled to her ST?
I admit I'm very hesitant to consider scenarios where random pieces of scenery are vastly superior to purpose built weaponry |
05-08-2017, 11:31 PM | #8 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Ramming Speed vs Throwing Speed with a side order of Log ST
Actually, 20 yards is excessive. Rule of thumb for throwing is that range will be equal to (distance arm moves during throw) * (force / object weight) * 2. Assuming your arm moves a yard during the throw, and your max 1 handed force is BLx3, that gives a throwing distance of 6 yards.
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05-09-2017, 11:07 AM | #9 | |
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Re: Ramming Speed vs Throwing Speed with a side order of Log ST
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A baseball weighs, roughly, 1/3 of a pound. A baseball player with a ST of 12 (Not an unreasonable ST for a baseball player) could throw that ball . . . 522 yards. Which would be 1,044 mph. I think there's something wrong with the application of your rule of thumb. This is supers. |
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05-09-2017, 11:15 AM | #10 | ||
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Ramming Speed vs Throwing Speed with a side order of Log ST
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slam, strength, supers, throwing |
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