12-14-2014, 05:43 PM | #621 | ||
Join Date: Nov 2011
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Re: Gaming Ballistic - GURPS Content Posts
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12-14-2014, 05:47 PM | #622 | ||
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Gaming Ballistic - GURPS Content Posts
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One more point: sometimes I take things like commentary on posts to my blog. I do that when I'm speaking for myself, and for those who come onto the blog who are looking for my opinion on things. Everything on there is, of course, my opinion, and if I feel strongly about something that's my place to be judgmental about it if I choose to be. If someone wants to take me to task for it on the blog, that's the right place - though I expect that person to identify themselves when doing it. I don't much respond to anonymous posts anymore, as I noted to Vicky above. Quote:
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My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon Last edited by DouglasCole; 12-14-2014 at 05:52 PM. |
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12-14-2014, 05:51 PM | #623 | |
Join Date: Jul 2008
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Re: Gaming Ballistic - GURPS Content Posts
I don't think your typical forum rules-lawyering is about trying to make the rules mean what you want them to, it's just about trying to really hash out what they do mean. Which is sometimes not easy.
Table rules-lawyering may be different, I don't know about that. (And if somebody drops the results of rules analysis on someone who isn't familiar with it it may look like they're trying to put one over even if they're not.) Quote:
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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12-14-2014, 05:53 PM | #624 | ||
Join Date: Nov 2011
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Re: Gaming Ballistic - GURPS Content Posts
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On the other hand rules mastery is one of the main things that gets players involved in a game's online community instead of getting just a bunch of GM's talking to each other and the GM reflecting pool is a rather distasteful community to step into when I'm getting into a new game. Quote:
Last edited by Sindri; 12-14-2014 at 06:00 PM. |
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12-14-2014, 06:06 PM | #625 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Gaming Ballistic - GURPS Content Posts
Some of the more recent threads don't read that way from my perspective, but I get what you're saying. Some of the thread, though, do read as pushing a particular interpretation of a rule, rather than offering up a "this is how it works" as more of a hypothesis to be looked at for "things this implementation does well vs. things it does badly."
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12-14-2014, 06:07 PM | #626 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Gaming Ballistic - GURPS Content Posts
Fair enough.
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12-14-2014, 06:25 PM | #627 | |
Join Date: Jul 2008
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Re: Gaming Ballistic - GURPS Content Posts
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The question of whether what the rule does is really what we want it to do, and if not how to make it better, is based on the 'what do the rules mean' results, but is separable from the process of figuring them out. (And that part may be less interesting to people who don't expect to be playing under houserules of their own design.)
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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12-14-2014, 07:11 PM | #628 |
Join Date: Feb 2009
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Re: Gaming Ballistic - GURPS Content Posts
I love this forum, so I love posting on this forum (and honestly, this forum is probably at least 4/10ths of why I love GURPS, the other 4/10ths are that my friends love GURPS, 1/10th that GURPS is a pretty slick ruleset, and 1/10th miscellaneous), so, I am quite happy to post my comments (on the rare occasions I have them) in threads on this forum (without the threads I probably wouldn't know the blog posts exist)
That said, I really do wish there was some way to resolve the 'tilting at windmills around and around and around again' problem that periodically crops up in forum posts. The pectoral thread springs to mind . . . . I still do not understand how pectorals work, and as more and more posts and more clarifications by DanHoward got added I got even more confused (and this is no slight to DanHoward by the way, he is an awesome guy, and I love how he and David Pulver and you and TKD and RPK and other GURPS authors make this forum such a swell place) I don't think it is because we are posting in many cases under pseudonyms . . . I have been on this forum for X many years and Y many posts, I don't want to be an idiotic on this forum, I have way to much respect for you, Vicky, refplace, etc to want to be an idiot on the forum I think Bruno had it best 'tell the DM your awesome combo ahead of time, so we can work it out ahead of time, instead of bogging down the game' GURPS jsut sets the bar so high that you are sure there must be a super easy to understand, concrete, no fuss, no muss answer for everything while in another system you would assume lets kludge it and move on, that people feel compelled to study the GURPS rules as if they were the Dead Sea Scrolls looking for enlightenment |
12-14-2014, 07:26 PM | #629 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Gaming Ballistic - GURPS Content Posts
For the record, nor do I. i just like to be able to associate a feedback stream with a particular source.
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12-14-2014, 08:10 PM | #630 | |
Join Date: Nov 2011
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Re: Gaming Ballistic - GURPS Content Posts
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The GURPS forum adds a tremendous amount to the game. An RPG with a quality and active community is in practical terms simply a better game than the same RPG encountered in isolation. One of the important parts of that is letting people do their thing as long as they respect the desires you have about your threads. If you are interested in options, I've encountered blogs that allow anonymous commenters and ask for them to sign their posts so you don't get weird conversations between anonymous people. |
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