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Old 07-09-2011, 05:23 AM   #21
Anders Gabrielsson
 
Join Date: Jun 2011
Default Re: Attack and Step with Wait Maneuver?

That may work well for some groups, but unless you know the rules really well AND everyone's mental speed in playing the game is well-matched to their characters' reflexes in combat it's going to distort things badly, I think.
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Old 07-09-2011, 08:01 AM   #22
Ze'Manel Cunha
 
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Join Date: Jan 2005
Location: Stuttgart, Germany
Default Re: Attack and Step with Wait Maneuver?

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Originally Posted by Anders Gabrielsson View Post
That may work well for some groups, but unless you know the rules really well AND everyone's mental speed in playing the game is well-matched to their characters' reflexes in combat it's going to distort things badly, I think.
Just makes it more realistic, people hesitate all the time in real life, in games characters often behave as if they're omniscient.
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Old 07-09-2011, 12:37 PM   #23
Kromey
 
Join Date: Jun 2011
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Default Re: Attack and Step with Wait Maneuver?

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Originally Posted by Ze'Manel Cunha View Post
Just makes it more realistic, people hesitate all the time in real life, in games characters often behave as if they're omniscient.
Exactly. Olympic-caliber fencers have lost to much less skilled fencers because they hesitated when something unexpected happened. I've beaten a national champion in this way (not that I was any slouch -- state champion two years in a row -- but I wasn't anywhere near his same level).
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Old 07-09-2011, 03:11 PM   #24
Anders Gabrielsson
 
Join Date: Jun 2011
Default Re: Attack and Step with Wait Maneuver?

My point is that you mix character competence and player competence. It's like that never-settled discussion on playing out talky scenes or using social skills.

I'm not saying You're Doing It Wrong, just that it's not for everyone.
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