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#21 |
Join Date: Jun 2013
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Wanting to have Interrupts and the like was honestly a big part of me designing a few Initiative systems, but they... really didn't work out very well. Your suggestion is more workable, but would certainly need playtesting (and may overstate the advantage of higher Basic Speed, at least when two characters are close together).
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GURPS Overhaul |
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#22 | |
Join Date: Apr 2022
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Also, would interrupts reset? If this is meant to be fair...wouldn't the faster characters interrupt every time? slowpoke moves, fastpoke interrupts and gives slowpoke a good whack slowpokes move goes on, but fastpoke being faster also probably has the better defenses (at least dodge wise) and has an edge there. Then fastpoke gets to attack, and slowpoke perhaps to defend, already possibly on a backleg. And then on a new turn fastpoke interrupts slowpoke again, with the perfect counter to whatever slowpoke is doing. That said, I like this system in tactical games like jagged alliance...but that's also controlled by an AI and is more opaque. |
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#23 | ||||||
Join Date: Sep 2011
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Faster characters are always able to interrupt, they are after all faster, but it doesn't necessarily follow that they always will interrupt. As in the example above, there's something to be said for letting events unfold naturally, so that the character really is reacting to the greatest/most immediate threat for this turn. Quote:
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It wasn't clear, but the Interrupt is just that, an Interrupt. As soon as fastpoke makes his attack, if that's the response he chooses, slowpoke picks up from where he was interrupted. A DX roll, or perhaps a (DX+HT)/2 or even (DX+Per)/2 roll, might permit slowpoke to react quickly enough to changed circumstances to alter his declared action, for example, moving to close the distance between him and fastpoke that opened when fastpoke sidestepped to the rear in anticipation of slowpoke's attack, or trying to parry fastpoke's feint rather than ignoring it to All-Out Attack as originally planned. Quote:
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#24 | ||
Join Date: Jun 2018
Location: The Wired
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Maybe an AOD could clear your defense penalties early as a side benefit. Quote:
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Tags |
combat time, turn sequence, wait |
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