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Old 08-19-2018, 10:03 AM   #1
kvezner
 
Join Date: Aug 2018
Default Triplanetary -- three questions

Hi, got the new Triplanetary and have three questions:


1) the red, white and blue counters have a printing error, the corsairs are 2-20 instead of 4-20. Is SJG releasing corrected counters and if so how do I get them?


2) A question about trade cycles, from the Pirates and Campaign games. Does each ship have its own individual cycle, or does each player have one cycle for all of his or her ships collectively?


3) Some of the scenarios don't state whether you can start with or resupply with mines, torpedoes and nukes. Specifically:

Escape (pp. 9-10) can the Enforcers use nukes?

Lateral 7 (p. 10) can anyone resupply? Can anyone use nukes?

Piracy (p. 10): Does any ship start with mines, torpedoes or nukes? Can any ship resupply with mines, torpedoes or nukes? Also can the pirates refuel and resupply at any base, or just at Clandestine?

Nova (p. 11): Do Eastbloc and Westbloc ships ship start with mines, torpedoes or nukes? Can Eastbloc and Westbloc ships resupply with mines, torpedoes or nukes?

Retribution (pp. 11-12): Do Enforcers start with mines or torpedoes? Can anyone use nukes?

Fleet mutiny (p. 12): Does any ship start with mines, torpedoes or nukes? Can any ship resupply with mines, torpedoes or nukes?

Campaign (pp. 13-15): do any ships start with mines and torpedoes?



Thank you to anyone who can help.


--Kris
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Old 08-19-2018, 01:57 PM   #2
RogerBW
 
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Join Date: Sep 2008
Location: near London, UK
Default Re: Triplanetary -- three questions

Note: I am not in any way speaking officially…

For question 2, I believe the cycle is intended to be per player.

For question 3, my assumption is that if things aren't mentioned they don't get used. Though ships can always refuel at friendly bases.
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Old 08-20-2018, 10:16 PM   #3
Desert Scribe
 
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Join Date: May 2012
Location: Austin TX
Default Re: Triplanetary -- three questions

For question 1, Steve Jackson said to just play them as corsairs.

It would be nice if we could at least get a PDF with the correct stat, so we could print our own to fix the counters.
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Last edited by Desert Scribe; 08-20-2018 at 10:17 PM. Reason: typo fix
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Old 08-11-2021, 04:52 PM   #4
Steve Jackson
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Join Date: Jul 2004
Default Re: Triplanetary -- three questions

Per the rules (last line of Nukes on p. 6), no nukes unless the scenario specifies them.

By default, no ship starts with mines and torpedoes, but they can be bought. Many scenarios vary this default condition.
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