07-26-2018, 08:56 AM | #1 |
Join Date: Aug 2004
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4e Compendium
It's been, what, 14 years since 4e came out? In that time, there have been a lot of new developments in GURPS. And, like in the 3e days, these are spread out all over the place. Is it time to consolidate them, to produce a Compendium that collects them all into one place and organizes them?
One argument against a 4e Compendium is that we kind of already have something like that already, in smaller, more accessible pieces: I'm referring mainly to the Power-Ups series, though it has occasionally gone beyond merely collecting traits (e.g., Imbuements and Impulse Buys). OTOH, Imbuements have been vastly expanded on, to the point that I wonder if we need an Imbuements Expansion supplement or a second edition of Power-Ups 1: Imbuements that incorporates them. And the 3e Compendia weren't just a collection of new traits; they also included various rules revisions, expansions, and variants that had cropped up over the years. And Power-Ups doesn't cover that for the 4e counterparts. I'm thinking primarily of various articles from the Alternate GURPS issues of Pyramid, though I'm sure some other rules have managed to creep in elsewhere as well. Thoughts? |
07-26-2018, 09:10 AM | #2 |
Join Date: Oct 2006
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Re: 4e Compendium
Personally, I think it's a great idea. I got a lot of mileage out of the 3e Compendiums, and it seems like a great way to fill the gap with regards to publishing the improvements/refinements of the current edition as it's evolved without committing to a massive, ridiculously involved effort towards system overhaul and even more rewrites to get a new edition off the ground.
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07-26-2018, 11:12 AM | #3 |
Join Date: May 2010
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Re: 4e Compendium
In theory it would be great, but my sense is there are business reasons why it's unlikely. The market for tabletop games is a lot smaller than it was when the 3e book came out.
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07-26-2018, 11:16 AM | #4 |
Join Date: Jun 2017
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Re: 4e Compendium
I'd love one.
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07-26-2018, 11:18 AM | #5 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: 4e Compendium
They've done a good job of not putting new Advantafes in every book that has come out... however... there are a lot of things in Pyramids that get forgotten because that's not a convenient source to go looking through.
Pyramid Compendiums would be very useful. Also since December is the end of that line... |
07-26-2018, 11:27 AM | #6 | |
Join Date: May 2010
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Re: 4e Compendium
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07-26-2018, 11:38 AM | #7 |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: 4e Compendium
It seems to me that the Power-Ups line is effectively the successor to the Compendiums, in that it's explicitly about collecting all the examples of whatever it is each volume focuses on, and presenting them in a neat, collected way. I'd say that Power-Ups should try to collect any applicable material from Pyramid articles, as well as from the full-length books. That might be a bit of a tall order, though, as there is a lot of material in Pyramid.
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07-26-2018, 11:39 AM | #8 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: 4e Compendium
What kind of Pyramid compendiums would people like is, I think, the question.
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07-26-2018, 11:48 AM | #9 |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: 4e Compendium
The big advantage I saw in the compendia is that they collected rules from a wide variety of sources which might be entirely physically inaccessible. If I wanted, say, the mass combat rules but GURPS Conan was OOP, I'd be out of luck without the appropriate compendium. But with the advent of digital publishing, absolutely everything non-licensed is available in an instant if I really want it. There's no supply chain issue the way there might be for 3rd edition works. A 4e compendium might be modestly convenient since it puts everything in one digital file, but with decent PDF search tools, even that's of limited utility. And, of course, 4e has been better about rules creep than previous editions. Most of it falls within an established framework as worked examples rather than as novel rules.
There's not a lot which I see value in collecting in a separate document. The few things which are fall into a category of broad utility. Rules for CF cost adjustments, for example, aren't in Basic, so they have to be repeated across the line in DF, Low Tech, and so on. Assistance rolls and the like from the Action system could also stand repetition, though rather than just duplicating the rules as in DF17, I'd prefer to see a whole book on the topic, creating different kinds of assistance for different settings. So, yeah, I don't think it's time for a 4e compendium yet.
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07-26-2018, 12:47 PM | #10 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: 4e Compendium
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Pyramid Magic Pyramid Action! Pyramid Dungeon Fantasy Templates Pyramid Dungeon Fantasy Rules Pyramid Dungeon Fantasy Adventures Pyramid Monster Hunters Templates Pyramid Monster Hunters Eules Pyramid Monster Hunters Adventures Pyramid Tech Pyramid Martial Arts Etc... And then compile all the articles that fit that theme or 'book'. I wouldn't even be a little bit upset if there was some overlap, like if the Pyramid Fantasy, Magic, and Dungeon Compendiums having articles that showed up in all three. That way when I sit down to build a campaign I can grab the Compilations that fir my themes, skim for usage, and not have to 'worry' that I'm missing something that would be cool because it was more 'Dungeonny' than 'Magicy' so I didn't grab it for my Space Wizards Need Crystal Power! action/magic/space themed game. [EDIT] Editted my list a bit... [/EDIT] Last edited by evileeyore; 07-26-2018 at 12:57 PM. |
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