06-11-2018, 03:41 AM | #1 |
Join Date: Aug 2005
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Dungeon Fantasy Perk Limit
For a Swashbuckler what qualifies as a combat/weapon skill give the combative template and whatnot against the combat perk limit?
Do Combat Techniques count toward the limit? i.e. Feint. Do Esoteric Combat Skills count? i.e Blind Fighting, Flying Leap, Power Blow, Kiai. Do Specialized techniques count? i.e. Ultimate Slayer Training. |
06-11-2018, 04:22 AM | #2 | |
Join Date: Sep 2005
Location: Canada
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Re: Dungeon Fantasy Perk Limit
GURPS Dungeon Fantasy 11 Power-Ups is pretty clear on that:
Quote:
If you have access to GURPS Martial Arts, look at the box on p. 55 titled 'Combat Skills'. That would seem a reasonable list to use for this purpose. You or your GM are of course free to interpret this more generously, following the model used in GURPS Martial Arts which allows one combat perk per 20 points spent in combat skills and one combat perk per 10 points spent in the techniques and required skills of a given style, but I see nothing to suggest the restriction is meant to be interpreted that way be default.
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Secret: Not a Gnome. (Actually a Dwarf with Dwarfism). |
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