03-15-2018, 04:31 PM | #11 |
Join Date: Jun 2010
Location: Hmm, looks like Earth, circa CE 2020+
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Re: [Basic] Advantage of the Week (#56): Favor
How do you build a Patron on half the PC's points? (And remember my example is in regard to RAW, not in regard to how I can make house rules to change it to what i want. And yes I know there's the "some Patrons won’t fit neatly" bit).
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GURPS Fantasy Folk: Elves My first GURPS supplement Top 12 Clues You're a Role-Playing Old-Timer My humorous (I hope) article that also promotes SJGames/GURPS Kerry Thornley: Dwarf Planet Eris, Discordianism, and The John F. Kennedy Assassination Without Thornley, there would never have been the Steve Jackson Games edition of Principia Discordia |
03-15-2018, 04:35 PM | #12 | |
Join Date: Dec 2007
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Re: [Basic] Advantage of the Week (#56): Favor
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By defining him not as a person but as "a fairly powerful organization" since you are getting the help of his fiefdom, not his help personally. Last edited by David Johnston2; 03-15-2018 at 04:39 PM. |
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03-15-2018, 04:39 PM | #13 | |
Join Date: Jun 2010
Location: Hmm, looks like Earth, circa CE 2020+
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Re: [Basic] Advantage of the Week (#56): Favor
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In game play, I had a PC who was saved by something very similar to that.
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GURPS Fantasy Folk: Elves My first GURPS supplement Top 12 Clues You're a Role-Playing Old-Timer My humorous (I hope) article that also promotes SJGames/GURPS Kerry Thornley: Dwarf Planet Eris, Discordianism, and The John F. Kennedy Assassination Without Thornley, there would never have been the Steve Jackson Games edition of Principia Discordia |
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03-15-2018, 04:41 PM | #14 | |
Join Date: Dec 2007
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Re: [Basic] Advantage of the Week (#56): Favor
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03-15-2018, 05:25 PM | #15 | |
Join Date: Jun 2010
Location: Hmm, looks like Earth, circa CE 2020+
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Re: [Basic] Advantage of the Week (#56): Favor
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And Contacts means 'You have an associate who provides you with useful information, or who does small (pick any two of “quick,” “nonhazardous,” and “inexpensive”) favors for you.' Neither the useful information nor a combination of two of the latter applies to saving my PC's life, which I would not consider a "small" favor. But I can see Contacts working for it if you fudge on the "small" point.
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GURPS Fantasy Folk: Elves My first GURPS supplement Top 12 Clues You're a Role-Playing Old-Timer My humorous (I hope) article that also promotes SJGames/GURPS Kerry Thornley: Dwarf Planet Eris, Discordianism, and The John F. Kennedy Assassination Without Thornley, there would never have been the Steve Jackson Games edition of Principia Discordia |
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03-15-2018, 06:33 PM | #16 | |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: [Basic] Advantage of the Week (#56): Favor
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So, in short, I agree with making such an NPC a Contact, rather than an Ally. |
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03-15-2018, 06:35 PM | #17 |
Join Date: Nov 2011
Location: South Dakota, USA
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Re: [Basic] Advantage of the Week (#56): Favor
Alden Loveshade, sometimes when a person asks a question, he or she must be careful to present it in a neutral manner. In this case, you assert two things in your post that are not true:
1) Favor (Ally) is not the same as Favor (Contact), Favor (Contact Group), or Favor (Patron). Not that I realized such a distinction was necessary until reading your example. ;) I may need to edit the opening post. 2) The two lords presented are not equals. You have made it quite clear that their CP totals are different since one was only half the CP value of the PC's while the other was worth at least 200%. They may have equal influence in their governments, but the traits in question (at least, as used) care about the whole character. Given how both of these characters were described, you're right, the CP costs may not match the quality of the Favor... or rather, of how the Favor was used in this case. I mean, it isn't 100% clear, but if your comment about him getting someone out of the dungeon is how the Favor from each lord was used... that seems like a waste for either trait. Unless getting them released was at least two of expensive, hazardous, or time consuming, then Contact or Favor (Contact) could have handled it. If it was at least two of those, okay, then it was still underutilizing what you could get out of Favor (Ally) or Favor (Contact). Oh, and p. B36 does make it clear that an Ally is someone who goes with you on the adventure.
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
03-15-2018, 07:01 PM | #18 | ||
Join Date: Jun 2010
Location: Hmm, looks like Earth, circa CE 2020+
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Re: [Basic] Advantage of the Week (#56): Favor
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To you and others that said they believed Favor (Contacts) was a better choice for my example (and to Kelly Pedersen that having someone released from their own dungeon would typically be a small thing to them), I agree. I think Favor (Contacts) would work better. Thanks!
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GURPS Fantasy Folk: Elves My first GURPS supplement Top 12 Clues You're a Role-Playing Old-Timer My humorous (I hope) article that also promotes SJGames/GURPS Kerry Thornley: Dwarf Planet Eris, Discordianism, and The John F. Kennedy Assassination Without Thornley, there would never have been the Steve Jackson Games edition of Principia Discordia |
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03-15-2018, 07:20 PM | #19 | ||
Join Date: Nov 2011
Location: South Dakota, USA
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Re: [Basic] Advantage of the Week (#56): Favor
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I was referring to this: Quote:
Two other small things, worth mentioning because they reflect some general things to remember with GURPS. First, the GM is partially responsible for ensuring a trait is worth its CP cost; this includes stuff like adjusting CP costs if something about a specific setting would affect a traits value, but also in designing and playing out a particular adventure or campaign. So, if the GM awards a 1 CP Favor, the GM needs to make sure it is worth approximately 1 CP in terms of game effects; the same goes for a 5 CP favor. "Social ability" in GURPS should usually be represented by traits that reflect a character's CP cost. The two lords in your example can be argued to "break" the system, but it is less "broken" and more "That's just what happens if life isn't point optimized." Seems like we have one lord actually built to be a lord, with traits focused on social influence and personal traits that keep his total CP cost down, while the second lord seems like an adventurer who achieved political success (maybe in retirement?)... which means a lot of his CP is sunk into traits that aren't so great for a Patron. This already stops being an issue if he had "only" been 150% of the PC's value; not just because that makes the base cost less, but because he is now in range to be this awesome, bear-wrestling chess master Ally, meaning he brings all those positives to an adventure with the party!
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) Last edited by Otaku; 03-16-2018 at 06:04 AM. Reason: Expanded final paragraph into two paragraphs |
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03-15-2018, 11:13 PM | #20 | |
Join Date: Dec 2007
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Re: [Basic] Advantage of the Week (#56): Favor
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Tags |
advantage, advantage of the week, favor, week, [basic] |
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