03-05-2017, 08:05 AM | #1 |
Join Date: Mar 2017
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New to Munchkin! Need guidance!
Hi! So I am sorta new to munchkin. I have played munchkin in the past at a few gatherings. But I finally bought myself a core set, and am looking to explore and build a mix of munchkin games. I love the pathfinder games so of course I went, and bought that as my first core set. I am looking to add on to it, and was wondering which deluxe set should I add to my pathfinder core set. I love both the regular munchkins and munchkin legends as I have played them both in the past. But which one would be have more compatibility, or does it not matter? Should I get the pathfinder deluxe set or is it the same game just with the level mat and figures? Any and all help is needed. Thanks in advanced.
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03-05-2017, 08:50 AM | #2 |
I do stuff and things.
Join Date: Aug 2004
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Re: New to Munchkin! Need guidance!
Pathfinder Deluxe and Pathfinder are, at their core, the same game. Cards are identical between the two.
Possible next steps: * Munchkin Game Changers - http://www.worldofmunchkin.com/gamechangers/ * Moop's Monster Mashup - http://www.worldofmunchkin.com/moopsmashup/ * Munchkin Oz - http://www.worldofmunchkin.com/oz/
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03-05-2017, 10:03 AM | #3 |
Join Date: May 2007
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Re: New to Munchkin! Need guidance!
Any of the sets with standard Munchkin "fantasy" backs will mix in, and well. To add to what Phil suggested, regular ol' Munchkin, Legends, and Conan are all full-sized sets that blend well with each other. There's also a plethora of expansions and boosters, as you've probably noticed.
The only pitfall I'd watch out for is "watering-down" certain mechanics. Munchkin Pathfinder has its own set of classes, different from those in any other Munchkin game, and you add too many more cards then you run the risk of not having them show up as much as you'd like. Luckily, the solution is simple: there's nothing saying you have to stick to a certain card mix. Play with what you want, mixing partial or full sets however you enjoy. Munchkin isn't a deck-building game - that would be either Munchkin Smash Up, or the forthcoming Munchkin CCG - but that doesn't mean you don't have control over what goes in your play decks. |
03-05-2017, 10:38 AM | #4 |
I do stuff and things.
Join Date: Aug 2004
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Re: New to Munchkin! Need guidance!
But seeing custom deck builds -- card lists of "use these treasures and these dungeons for a game in which X is common" --would be entertaining.
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03-05-2017, 12:54 PM | #5 |
Join Date: May 2007
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Re: New to Munchkin! Need guidance!
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03-06-2017, 07:38 AM | #6 | |
Join Date: Mar 2017
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Re: New to Munchkin! Need guidance!
Quote:
I see some dragons and goblins boosters out there that I think will make a great additions to what I am trying to achieve. Again thank you all for your help. |
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03-06-2017, 11:21 AM | #7 |
Banned
Join Date: Dec 2015
Location: Pequod University
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Re: New to Munchkin! Need guidance!
I've built a really neat Holiday Deck with Christmas Lite as its core. I added Puppies, Kittens, and Hipsters to it, as well as the Easter, Halloween, and Valentines expansions.
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03-08-2017, 05:28 PM | #8 |
Join Date: Aug 2015
Location: Sheffield, England
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Re: New to Munchkin! Need guidance!
It's true with the watered down mechanics thing. What I've done in my blender is create extra "things" cards, so there's at least 10 of each including hipsters, princesses, birthright etc. They are still drowned out by elves and thieves etc, but there's more chance of getting them. Also more half breeds.
We also play an argue your case rule, where if you get an item you can't use but you feel you should be able to, you can argue that point and if the rest of the players are generally in favour then so be it. The example I always give is the Tail Gun, which is usable by feline only, but because centaurs and lizard guys have tails then they should also be able to use it. Providing your group are in it for fun and not just to be mean, it usually works out fine. I've got everything mixed in on my set and those two adjustments make it work fine.
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