02-13-2013, 03:50 PM | #11 |
Join Date: Mar 2010
|
Re: [Powers] Afflict on sight
|
02-13-2013, 05:27 PM | #12 |
Banned
Join Date: Apr 2008
|
Re: [Powers] Afflict on sight
|
02-13-2013, 05:58 PM | #13 | |
Join Date: Mar 2010
|
Re: [Powers] Afflict on sight
Quote:
If you want the effect with no chance of the subject brushing off the effect due to a successful resistance check, you would not build out the power using Affliction as the base. Instead, you would use Innate Attack with Symptoms and a handful of other modifiers (potentially including a cosmic rules exemption if the desired effect isn't within the symptoms' modifier's list of allowed effects). Its' not cheap, mind. But you didn't require that it be a cheap method. |
|
02-13-2013, 06:36 PM | #14 | |
Untitled
Join Date: Oct 2007
Location: between keyboard and chair
|
Re: [Powers] Afflict on sight
Quote:
I have no idea how to specify "on seeing but not on seeing in a reflection" in GURPS...
__________________
Rob Kelk “Every man has a right to his own opinion, but no man has a right to be wrong in his facts.” – Bernard Baruch, Deming (New Mexico) Headlight, 6 January 1950 No longer reading these forums regularly. |
|
02-13-2013, 06:47 PM | #15 |
Join Date: Mar 2010
|
Re: [Powers] Afflict on sight
|
02-13-2013, 06:57 PM | #16 | |
Banned
Join Date: Apr 2008
|
Re: [Powers] Afflict on sight
Quote:
|
|
02-13-2013, 07:06 PM | #17 |
Join Date: Jan 2011
Location: Chelyabinsk, Russia
|
Re: [Powers] Afflict on sight
Then it's certainly non-PC ability and shouldn't be priced.
__________________
MH Setting. Welcome to help. |
02-13-2013, 07:14 PM | #18 | |
Join Date: Mar 2010
|
Re: [Powers] Afflict on sight
Quote:
One, Increased Range: Line of Sight. {GURPS Psionic Powers, pg 20} {GURPS Power Ups 4, pg 15} Problem, this is explicitly incompatible with Sense-Based. You have to see them, not them see you. Layer in a cosmic rules exception if you truly want to avoid Malediction for some reason. Totals out to +40%, +240% with sense-based (reversed) and cosmic (can combine with sense-based). {+40%} | {+40%; +150%; +50%} Your referee may handwave the baked-in Sense-Based as being reversible. Or it may not. If it does, it totals out to +40%. Two, Sense-Based (Reversed), Malediction 3 and Long-Range 1 {GURPS Powers, pg 108} {GURPS Power Ups 4, pg 15}. It has no range limit. Period. Full stop. If they can see you (even from the other side of the universe), it can affect them. This is incompatible with Increased Range. Totals out to +230%. {-20%; +200%; +50%} |
|
02-13-2013, 07:36 PM | #19 |
Banned
Join Date: Apr 2008
|
Re: [Powers] Afflict on sight
I'm still not grasping what Malediction is doing in these builds.
|
02-13-2013, 07:38 PM | #20 |
Join Date: Mar 2010
|
Re: [Powers] Afflict on sight
Meh.
The published materials for the game allow the effect to be modeled. It isn't necessarily cheap, but it can be done. Whether a specific GM should or should not allow it in their games is something that is up to the referee in question. We are being asked a "How Do I" question, not a "Should I" question. |
Tags |
affliction, aura of power, sense-based, visage of power |
|
|