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Old 06-09-2011, 07:31 PM   #31
vitruvian
 
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Default Re: Double-dipping - Can't wear Armor and Vow

Quote:
Originally Posted by Ze'Manel Cunha View Post
If you have a limitation on DR, or any other always on advantage, which shuts down the power in certain circumstance, then you don't need Switchable, that's the way limitations work with Always On powers.
Sure, but Cannot Wear Armor is not one of those limitations. It doesn't turn off your DR when you wear armor or clothing, it prevents you from wearing armor or clothing. Therefore, in order for the Celtic spear dude to wear regular clothing when the DR is not needed, he would need Switchable. OR to use a different limitation like Pact or Accessibility (not Trigger because then the DR would only last a minute).

Quote:
Originally Posted by Ze'Manel Cunha View Post
Like you correctly said in a different thread:

To which Kromm replied:


Kromm also commented elsewhere that:


We've had these discussions before, gotta love google search. *grin*
All true, but Cannot Wear Armor is still not one of those limitations that implies switchability.
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Old 06-09-2011, 07:41 PM   #32
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Default Re: Double-dipping - Can't wear Armor and Vow

Also DR are is one those advantages the can be turned off and on when you chose to un modifed.

the Real question is with "Can not Wear armor" limitation Implies "always on" limitation, I with out fither guidance word rule yes it does.
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Old 06-09-2011, 07:47 PM   #33
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Default Re: Double-dipping - Can't wear Armor and Vow

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Also DR are is one those advantages the can be turned off and on when you chose to un modifed.
Um, no it's not. Where are you getting that from?
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Old 06-09-2011, 08:14 PM   #34
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Default Re: Double-dipping - Can't wear Armor and Vow

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Originally Posted by vitruvian View Post
Um, no it's not. Where are you getting that from?
GURPS Powers : VOLUNTARY ACTIVATION AND DEACTIVATION p 135-136
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Old 06-09-2011, 08:19 PM   #35
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Default Re: Double-dipping - Can't wear Armor and Vow

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Originally Posted by roguebfl View Post
GURPS Powers : VOLUNTARY ACTIVATION AND DEACTIVATION p 135-136
135-136 is in the middle of the example powers. I think you mean 154-155. That said I still have no idea what you are talking about. DR is specifically called out as an "Always on" ability on p. 153.
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Old 06-09-2011, 08:34 PM   #36
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Default Re: Double-dipping - Can't wear Armor and Vow

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Originally Posted by sir_pudding View Post
135-136 is in the middle of the example powers. I think you mean 154-155. That said I still have no idea what you are talking about. DR is specifically called out as an "Always on" ability on p. 153.
But it also the Right next Claws which has be Clefired that (but my bad on the page numbers, i mean 153-155 becuse i wanted to bring the section before it too)

you can voluntarily turn off claws with out switchable, and the would be lke retractable cats you still obvousl have them but they can be turned of if they get in the way.

Claws switchable, are like Wolverine's which when turned of you need special equipment to be able to detect that he has them when they are off.

Edit my Bad: http://forums.sjgames.com/showthread.php?p=479362

This is what i was Thinking of

Quote:
Originally Posted by Ze'Manel Cunha
Just to clarify, you're saying that someone must take Switchable +10% with Force Field, if they ever want to be touched, right?
Quote:
Originally Posted by Kromm
No, I'm saying that DR with Force Field is switchable by default. Note
that MOST advantages are! You only need Switchable for the ones priced
down for inconvenience, like Invisibility. Since DR with Force Field is
inconvenient in ways that DR without is not, it's switchable as part of
the package.
Quote:
Originally Posted by Ze'Manel Cunha
Plus Reflexive +40% with Force Field if they want the automatic defense?
Quote:
Originally Posted by Kromm
If they want it to pop up instantly and protect when switched off, yes.
Otherwise, as with all switchable advantages -- which is to say, nearly
all advantages -- they'd need to take a Ready maneuver.
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Last edited by roguebfl; 06-09-2011 at 11:01 PM.
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Old 06-10-2011, 12:19 AM   #37
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Default Re: Double-dipping - Can't wear Armor and Vow

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Originally Posted by vicky_molokh View Post
+10% is the Kromm-approved enhancement for 'Oh, and my DR applies to eyes too'.
Cool, Thank You!
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Old 06-10-2011, 12:23 AM   #38
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Default Re: Double-dipping - Can't wear Armor and Vow

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Originally Posted by roguebfl View Post
B
Edit my Bad: http://forums.sjgames.com/showthread.php?p=479362

This is what i was Thinking of
Then either he's only talking about DR with Force Field or the note on Powers 153 that DR is Always On is errata.
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Old 06-10-2011, 12:24 AM   #39
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Default Re: Double-dipping - Can't wear Armor and Vow

Quote:
Originally Posted by Langy View Post
DR with the Cannot Wear Armor limitation means that you physically can not wear armor.
Basic set, characters, page 47, bottom of first column and top of second
Quote:
Can’t Wear Armor: Your body is designed in such a way that you cannot or will not wear body armor or clothing.
Emphasis is mine. But I was surprised at being reminded that cannot is only a commonly assumed option. I don't know why I was surprised - seems to be the norm LOL
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Old 06-10-2011, 07:07 AM   #40
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Default Re: Double-dipping - Can't wear Armor and Vow

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Originally Posted by sir_pudding View Post
In this case that would be Trigger: Nudity?
Not just Nudity, you need the blue copper/manure mix for the body paint too, right?

So in this situation, the DR comes with an Accessibility, Only when Nude and Painted Blue, which all in all, is a pretty significant accessibility in and of itself.

I suppose you could complain that CWA is double dipping with that Accessibility, but the main thing really, is that the DR is going to cost 1 point per level, because it's limited way beyond the -80% max.

Last edited by Ze'Manel Cunha; 06-10-2011 at 07:47 AM.
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