11-02-2011, 10:38 AM | #201 | |||
Join Date: Oct 2004
Location: Yorkshire, UK
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Re: GURPS Tactical Shooting
I don't really need details of lots more guns (High Tech, Gun Fun, Loadouts:Monster Hunters, etc pretty much provides as many options as I think I mght need) - other equipment might be useful.
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I'm tempted at least. |
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12-12-2011, 05:02 PM | #202 |
Join Date: Nov 2008
Location: Florida
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Re: GURPS Tactical Shooting
Is Tactical Shooting useful for TL0 through TL2 games... and if so how useful? This is one book I've been putting off buying because it doesn't seem that useful to me (well, this one and Plant Spells). But since e23 will be the one-stop shopping place for *my* christmas wishlist, I'm wondering if Tactical Shooting should earn a place.
Bear in mind that DF has been one of the highest TL settings I've run for some time, and most of my games have been in the TL0 to TL1 range. I have ran a few SF TL10 games, but the emphasis hasn't been on combat, especially firefights. I'm sure eventually I'll pick up this product when I get that urge to run an Old West game... but that might be a while. |
12-12-2011, 05:33 PM | #203 | |
Join Date: May 2008
Location: CA
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Re: GURPS Tactical Shooting
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12-12-2011, 06:08 PM | #204 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: GURPS Tactical Shooting
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12-12-2011, 06:29 PM | #205 | |
Join Date: Jul 2008
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Re: GURPS Tactical Shooting
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Still, it's probably no more than two pages of the book that are relevant to a pre-firearm regime.
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12-12-2011, 06:32 PM | #206 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: GURPS Tactical Shooting
For pre-TL4 games, it's hard to say Tactical Shooting is a must-buy. It focuses very heavily on guns and shooting, obviously, but there's also quite a bit of general advice on tactics, clearing a room, being under fire on a battlefield (which could reasonably apply to being targeted by a mass of archers), etc. If you never plan on running anything TL4 or higher, you'll probably find around 20% of it useful and the remaining 80% interesting to read for the history, advice, and description of modern firearms and shooting tactics.
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12-12-2011, 06:35 PM | #207 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: GURPS Tactical Shooting
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12-12-2011, 07:26 PM | #208 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: GURPS Tactical Shooting
And they were deliberately written that way, and rewritten when even a hint of "seeing someone get shot is scarier than seeing them disemboweled with an axe" popped up in phrasing.
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12-12-2011, 09:16 PM | #209 |
Join Date: Oct 2004
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Re: GURPS Tactical Shooting
If you do "gritty" Low-tech, I'd say get it for the various sections on combat psychology alone. The Harsh Realism section has some stuff that would apply equally if using crossbows and other missile weapons. Also, the section in Horror on insanity and mental illness will dovetail nicely with TS.
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12-12-2011, 09:53 PM | #210 | |
Join Date: Jul 2008
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Re: GURPS Tactical Shooting
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You also might be able to use the long-arm shooting stances with crossbows, though I don't know whether that'd be entirely suitable or how crossbow sighting is done.
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melee, tactical shooting |
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