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11-25-2018, 10:01 AM | #1 |
Join Date: Nov 2018
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Midville maps
I want to purchase Crash City for the Midville maps so I can print them out. However, the preview of the maps on warehouse 23 look terrible. Are there any other later products that come with them that I might be able to find for sale as a PDF? I bought the Midville adventure pack, but that only includes new expansion maps.
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11-25-2018, 10:35 AM | #2 |
I do stuff and things.
Join Date: Aug 2004
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Re: Midville maps
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Battlegrip.com, my blog about toys. |
11-25-2018, 11:38 AM | #3 |
Join Date: Nov 2018
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Re: Midville maps
Very cool! However, I already own the original maps, and I'd like to have PDFs so I can print them out and have no fold lines.
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11-26-2018, 11:00 AM | #4 |
Join Date: Jun 2008
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Re: Midville maps
You are probably better off generating your own electronic maps. I am not sure copying SJG's town layouts is legitimate but there is nothing stopping you generating your own versions (maybe copying your own town).
Putting on a grid is easy enough even in MS Paint, just draw a box and copy and paste it together - just make sure you get the dimensions of that first box exactly square or it will end badly. You can then just use the fill button with various shades of grey. More sophisticated graphics packages will simplify this process. I use Inkscape and superimpose a grid on google earth overhead maps of real places. Don't sweat the scale unduly, you can always scale PDF's of the counters to the map rather than vice-versa. If you end up with 1/213 the scale it probably won't kill anyone. It's far less hassle than trying to join up wonky scans and get the grids to match (been there and nearly smashed my computer in frustration). |
11-28-2018, 07:36 PM | #5 | |
Join Date: Aug 2011
Location: Snohomish, WA
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Re: Midville maps
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11-29-2018, 01:03 AM | #6 |
Join Date: Mar 2011
Location: Spinward Marches
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Re: Midville maps
Don't Midville games tend to be all day marathons? I've only ever done one, and it lasted well over six hours.
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11-29-2018, 05:38 AM | #7 |
Join Date: Jun 2008
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Re: Midville maps
Every CW game I ever played lasted more than 6 hours ;)
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11-29-2018, 02:41 PM | #8 |
Join Date: Dec 2007
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Re: Midville maps
I've always been a big fan of the "Flaming Idiots" scenario; that one never took much longer than an ordinary arena duel, even with the "police involvement" option. "Crusaders" can be a bit long, if the Cyclist player tries to use conventional tactics; mine usually involved FOGs en-masse to score points for property destruction (how many MONDOs have fire extinguishers?). Now, if one wants a stone-cold nightmare of a scenario, try "Nightsword" with "O'Sea is at home"....
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"Dale *who*?" 79er The Jeremy Clarkson Debate Course: 1) I'm Right. 2) You're Wrong. 3) The End. |
11-29-2018, 08:55 PM | #9 |
Join Date: Mar 2011
Location: Spinward Marches
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Re: Midville maps
In this neighborhood? 'Must be hundreds >:)
Admittedly I've never done all of Midville, just the section that came with Sunday Drivers. I mean I've put both "halves" together, but I've never done a game in "all" of Midville. But I keep hearing stories about it. |
11-30-2018, 07:04 AM | #10 | |
Join Date: Jun 2008
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Re: Midville maps
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I found regular arena duels lasted 10-15 seconds and 4-6 hours to resolve them. That was in the days of 10 phase movement though. We also used "normal" cars rather than eggshells armed with hammers so it took a good few hits to start having an effect (and often devolved into a few cars pivoting at 5 whilst other cars were bombing round at 40-60). If we had stuck at it we could have got more efficient, but we usually had a high turn over of players because it all "took too long". To be fair we probably spent an hour just correcting designs. |
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