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Old 11-25-2018, 10:01 AM   #1
SJF
 
Join Date: Nov 2018
Default Midville maps

I want to purchase Crash City for the Midville maps so I can print them out. However, the preview of the maps on warehouse 23 look terrible. Are there any other later products that come with them that I might be able to find for sale as a PDF? I bought the Midville adventure pack, but that only includes new expansion maps.
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Old 11-25-2018, 10:35 AM   #2
philreed
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Default Re: Midville maps

Perhaps relevant.

http://www.sjgames.com/ill/archive/N...The_Pocket_Box
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Old 11-25-2018, 11:38 AM   #3
SJF
 
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Default Re: Midville maps

Very cool! However, I already own the original maps, and I'd like to have PDFs so I can print them out and have no fold lines.
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Old 11-26-2018, 11:00 AM   #4
swordtart
 
Join Date: Jun 2008
Default Re: Midville maps

You are probably better off generating your own electronic maps. I am not sure copying SJG's town layouts is legitimate but there is nothing stopping you generating your own versions (maybe copying your own town).

Putting on a grid is easy enough even in MS Paint, just draw a box and copy and paste it together - just make sure you get the dimensions of that first box exactly square or it will end badly. You can then just use the fill button with various shades of grey.

More sophisticated graphics packages will simplify this process. I use Inkscape and superimpose a grid on google earth overhead maps of real places.

Don't sweat the scale unduly, you can always scale PDF's of the counters to the map rather than vice-versa. If you end up with 1/213 the scale it probably won't kill anyone.

It's far less hassle than trying to join up wonky scans and get the grids to match (been there and nearly smashed my computer in frustration).
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Old 11-28-2018, 07:36 PM   #5
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Default Re: Midville maps

Quote:
Originally Posted by SJF View Post
I want to purchase Crash City for the Midville maps so I can print them out. However, the preview of the maps on warehouse 23 look terrible. Are there any other later products that come with them that I might be able to find for sale as a PDF? I bought the Midville adventure pack, but that only includes new expansion maps.
Try the Deluxe Edition for the initial two. The Midville supplement for the other four.
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Old 11-29-2018, 01:03 AM   #6
Blue Ghost
 
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Default Re: Midville maps

Don't Midville games tend to be all day marathons? I've only ever done one, and it lasted well over six hours.
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Old 11-29-2018, 05:38 AM   #7
swordtart
 
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Default Re: Midville maps

Every CW game I ever played lasted more than 6 hours ;)
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Old 11-29-2018, 02:41 PM   #8
43Supporter
 
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Default Re: Midville maps

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Originally Posted by Blue Ghost View Post
Don't Midville games tend to be all day marathons? I've only ever done one, and it lasted well over six hours.
I've always been a big fan of the "Flaming Idiots" scenario; that one never took much longer than an ordinary arena duel, even with the "police involvement" option. "Crusaders" can be a bit long, if the Cyclist player tries to use conventional tactics; mine usually involved FOGs en-masse to score points for property destruction (how many MONDOs have fire extinguishers?). Now, if one wants a stone-cold nightmare of a scenario, try "Nightsword" with "O'Sea is at home"....
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Old 11-29-2018, 08:55 PM   #9
Blue Ghost
 
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Default Re: Midville maps

Quote:
Originally Posted by 43Supporter View Post
*snip*
(how many MONDOs have fire extinguishers?).
In this neighborhood? 'Must be hundreds >:)

Admittedly I've never done all of Midville, just the section that came with Sunday Drivers. I mean I've put both "halves" together, but I've never done a game in "all" of Midville. But I keep hearing stories about it.
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Old 11-30-2018, 07:04 AM   #10
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Default Re: Midville maps

Quote:
Originally Posted by 43Supporter View Post
I've always been a big fan of the "Flaming Idiots" scenario; that one never took much longer than an ordinary arena duel, even with the "police involvement" option. "Crusaders" can be a bit long, if the Cyclist player tries to use conventional tactics; mine usually involved FOGs en-masse to score points for property destruction (how many MONDOs have fire extinguishers?). Now, if one wants a stone-cold nightmare of a scenario, try "Nightsword" with "O'Sea is at home"....
I always assumed that buildings were fireproof by default (unless you got inside one), after all the road doesn't take damage from incendiary weapons.

I found regular arena duels lasted 10-15 seconds and 4-6 hours to resolve them. That was in the days of 10 phase movement though. We also used "normal" cars rather than eggshells armed with hammers so it took a good few hits to start having an effect (and often devolved into a few cars pivoting at 5 whilst other cars were bombing round at 40-60).

If we had stuck at it we could have got more efficient, but we usually had a high turn over of players because it all "took too long".

To be fair we probably spent an hour just correcting designs.
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