Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 09-11-2017, 06:50 AM   #1
LoneWolf23k
 
Join Date: Sep 2004
Default Books and Spell Magic: Alternative Colleges

Okay, something I was wondering for a Fantasy campaign: What if instead of organizing spells into Colleges with chains of Prerequisites, one organized them into Books, using the Paths and Books rules from Thaumatology? Has something like that been done in Pyramid before?
LoneWolf23k is online now   Reply With Quote
Old 09-11-2017, 08:28 AM   #2
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: Books and Spell Magic: Alternative Colleges

Quote:
Originally Posted by LoneWolf23k View Post
Okay, something I was wondering for a Fantasy campaign: What if instead of organizing spells into Colleges with chains of Prerequisites, one organized them into Books, using the Paths and Books rules from Thaumatology? Has something like that been done in Pyramid before?
A structure along those lines is suggested in the Basic Set, under the skill of Ritual Magic, though what it envisions is more like Paths than Books. (The difference is that Paths are thematically coherent, whereas Books are personal and somewhat arbitrary; a Book contains all the spells a particular mage thought about writing down at a particular time. As a result, Path skills, or College skills, default to Ritual Magic-6, but Book skills have no default.) But if you review the Ritual Magic skill definition, I think you'll find it does a lot of what you want.
__________________
Bill Stoddard

I don't think we're in Oz any more.
whswhs is online now   Reply With Quote
Old 09-11-2017, 06:08 PM   #3
hal
 
Join Date: Aug 2004
Location: Buffalo, New York
Default Re: Books and Spell Magic: Alternative Colleges

Try and procure a copy of GURPS WITCHWORLD. There, they organized spells not by collages per se, but by colors.
hal is offline   Reply With Quote
Old 09-15-2017, 12:14 AM   #4
Prince Charon
 
Prince Charon's Avatar
 
Join Date: Dec 2012
Default Re: Books and Spell Magic: Alternative Colleges

Quote:
Originally Posted by hal View Post
Try and procure a copy of GURPS WITCHWORLD. There, they organized spells not by collages per se, but by colors.
I have a copy of that somewhere (first GURPS book I ever bought, way back in the very early 1990s, and worth it even if you're not a Witchworld fan like I am, IMHO), I'll see if I can find it to summarize.

*rummage, rummage*

OK, on page 76, there's a quote from The Jargoon Pard, by Andre Norton:

"There is Red Magic that deals with physical strength, the health of the body, the art of war also. Secondly comes Orange Magic, which is a matter of self-confidence and strong desire. Yellow is the Magic of the Mind, needing logic and philosophy, that which the Thaumatugists most dealt in.

Green is the hue not only of Nature's growing things and fertility, but also of beauty and the creating of beauty through man's own efforts. Blue summons the emotions, the worship of whatever gods men believe in, prophecy. Indigo is concerned with the weather, with storms and the foretelling by stars.

Purple is a force that is drawn upon warily, for it carries the seeds of lust, hate, fear, power -- and it is far too easily misused. Violet is pure power among the spirits, and few, even of the Voices, can claim to harness it. While Brown is the Magic of woods and glades, of the animal world."

Obviously, a lot of this is open to interpretation, and must have given the writers a number of headaches deciding what went where, even if a few are pretty clear. I like the way they did set it up (get the book for more details):

Red: Body Control, Healing, Fire, and various weapon-enhancing spells (from Enchantment, Making and Breaking, et cetra), as well as some of the Light and Darkness, Mind Control, Protection and Warning, and Sound spells.

Orange: Movement (most notably the Gate spells), a few Body Control spells (most notably Alter Visage and Alter Body), more Light and Darkness spells, Sound, some Meta-Spells, some Protection and Warning spells, and a few 'good' Necromancy spells (Turn Zombie and Banish).

Yellow: Knowledge, Meta-Spells, Illusion and Creation (Illusions only), Communication and Empathy, some Mind Control spells.

Green: Plant Spells are the core, obviously, also Food, some Earth, and oddly enough one Meta-Spell (Remove Curse).

Blue: Emotion-related Mind Control and Communication and Empathy spells, two Meta-Spells (Bless and Restore Mana), some Spirit-related Necromancy spells, and the Divination spells other than Astrology.

Indigo: Air and Water spells, Divination (Astrology), some Sound spells, and some weather-related Protection and Warning spells.

Purple: Mind Control, some Earth spells, some Communication and Empathy spells, one Meta-Spell (Curse), some Making and Breaking spells, some Necromancy spells, one Food spell (Poison Food) - pretty much, most of the spells here are easy to view as evil, save for Exorcism; as the lady said, "far too easily misused."

Violet: Enchantment (including Enchant, itself), some Necromancy spells, some Mind Control spells, some Meta-Spells, some Earth spells, Illusion and Creation (Creation only), some Making and Breaking spells, Summon spells for Demons and Elementals.

Brown: Animal spells, a few Plant spells, one Air spell (No-Smell).

I sort of wonder how much input, if any, Andre Norton had on which spells they put where.
__________________
Warning, I have the Distractible and Imaginative quirks in real life.

"The more corrupt a government, the more it legislates."
-- Tacitus

Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted.
Prince Charon is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:35 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.