09-15-2017, 08:20 AM | #41 |
Join Date: Feb 2009
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Re: [Magic] RPM, Paths, Realms - So many variants, but which one to choose?
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09-16-2017, 09:04 AM | #42 | |
Join Date: Sep 2017
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Re: [Magic] RPM, Paths, Realms - So many variants, but which one to choose?
Quote:
Thanks everyone for your ideas. I'll post an update how it turned out, when I get around to do it. |
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09-16-2017, 01:51 PM | #43 |
Join Date: Jan 2005
Location: Idaho Falls, Idaho
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Re: [Magic] RPM, Paths, Realms - So many variants, but which one to choose?
To think a little outside the box ...
Why only one? You can have each city state master a different magic: e.g., City State X - RPM City State Y - Path/Book City State Z - Sorcery etc. Or different racial groups: e.g., Humans - Basic "Elves" - RPM "Dwarves" - Path/Book "Trolls" - Sorcery etc. Or, if you really like RPM, but haven't decide on the specifics, let the specifics vary by City State or Race: e.g., City State X / Humans - Basic RPM City State Y / "Elves" - RPM with High Thresholds City State Z / "Dwarves" - RPM with Charms etc. If you setting does not have "Elves" and "Dwarves", replace the races with different ethnic humans or your alternative races (Fishmen, Insectmen, Reptilemen, etc.). But one other important thought to bring up - what are your players up for? If you create 40 pages of magic rules for your uber RPM, do you have players who will read it? As a cautionary tale, a friend GMed a group using complex RPM like magic system (not GURPS). Among 7 or 8 players, no one really want to be a mage and have to learn extensive rules. So the party had 2 "rogues" and 5 or six "fighters" ... -Dan |
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