07-13-2018, 02:58 PM | #21 | |||
Join Date: Aug 2004
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Re: Impulse Buys as a Magic System
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Last edited by dataweaver; 07-13-2018 at 03:07 PM. |
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07-14-2018, 01:14 PM | #22 |
Join Date: Apr 2011
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Re: Impulse Buys as a Magic System
Did someone say Wellspring?
I've actually been working on something exactly like this, on and off, ever since Power Ups introduced Impulse Points in the first place. My goal was to replicate the magic that makes up the bulk of LotR: subtle and hard to quantify, but still powerful. A little like what Larry Niven jokingly called the ultimate psychic power: Author Control. The idea is that someone who uses the deep magic is sensitive to the strands of Fate and can perceive things far away, or in the past or future (Oracle). They can spend IP on immediate things like buying success, or even serendipitous plot changes to reflect the character's precog helping them prepare for eventualities the player didn't anticipate. Finally, they can spend IP to create short-term mini-Destinies for themselves or others, like Saruman's powers impeding Aragorn, Legolas, and Gimli when they were chasing the Uruk-hai. They're points that are basically handed to the GM to spend to bring some event about. When the event happens (or doesn't, or the character withdraws the effect), the character's points can start regenerating. It's still a work in progress. The main problem is that the powers are subtle and off camera, which means that for the player, the experience is spending points and then sitting around waiting. |
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