Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 07-10-2018, 09:08 PM   #21
kirbwarrior
 
kirbwarrior's Avatar
 
Join Date: Jun 2010
Location: Dreamland
Default Re: New Advantage: Fusion

My only issue with this is that it uses half the value of the lesser point character. This neither seems thematically appropriate (often fusions are greater than the sum of the parts), nor game-friendly (we have to make another template?!). It seems like it would be easier to just combine character sheets (with advantages taking precedence over disadvantages that affect the same thing; Dark Vision would take precedence over Blindness). This is especially an issue with the ability to Fusion with anyone.
__________________
Quote:
Originally Posted by cosmicfish View Post
While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
kirbwarrior is offline   Reply With Quote
Old 07-10-2018, 10:47 PM   #22
AlexanderHowl
 
Join Date: Feb 2016
Default Re: New Advantage: Fusion

A 750 point character is more than twice as good as two 500 point characters (they do not have to buy exceptional attributes twice). A 700 point character is probably comparable to two 500 point characters.

Last edited by AlexanderHowl; 07-10-2018 at 10:52 PM.
AlexanderHowl is offline   Reply With Quote
Old 07-10-2018, 11:33 PM   #23
kirbwarrior
 
kirbwarrior's Avatar
 
Join Date: Jun 2010
Location: Dreamland
Default Re: New Advantage: Fusion

Quote:
Originally Posted by AlexanderHowl View Post
A 750 point character is more than twice as good as two 500 point characters (they do not have to buy exceptional attributes twice). A 700 point character is probably comparable to two 500 point characters.
If attributes are the main problem, then there are two solutions I've used I like;

A) Only apply highest of each, with a paltry bonus from the other fusion (say +1/ST+20% per extra person, or maybe add 1/10 or something).
B) Add the effective "BL" of each trait (Two ST10 get BL 20, so that's about ST14, two 14s get 20, just apply the same rule to every attribute)

In another system, A is the solution we decided on for fusions (but it also had other rulings, such as adding in Extra Turn since it was the same cost as Duplication in that system and you are "undoing" the duplication process).

You can then apply a similar ruling to attribute-like traits such as Striking ST.
__________________
Quote:
Originally Posted by cosmicfish View Post
While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
kirbwarrior is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:51 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.